Falkon Swiftblade Posted January 24, 2014 Share Posted January 24, 2014 Has there been anything mentioned how baddies will be targeted in combat? I remember in the old games you had to click on the baddies to attack them. I find myself split down the middle on that game mechanic because part of me feels like there should really be some type of soft locking auto targeting in the game, and part of me thinks it's an acceptable challenge to chase the baddies on screen with my mouse. However, the more I think about it I find myself hoping there's at least a soft lock targeting of creatures, especially for my ranger I'll likely roll. It's a royal pain trying to target creatures that run all over the screen while you try to click on them and fire, especially if ammo is limited and I end up wasting ammo trying to hit my targets. I really hope it's in also because I know there's several difficulty modes, and that's gonna be stressful trying to manage without it. Similarly, I hope there's a way to adjust the weight of the fights, so if we choose we can make more of the baddies come in all at once, or use their strongest attacks as they're available. Link to comment Share on other sites More sharing options...
neo6874 Posted January 29, 2014 Share Posted January 29, 2014 it's (likely) like IWD/BG/etc. You target the guy you're gonna kill (red ring, or other "obvious" way to know who you're locked on to), and the game rolls your ATK against his AC, and you either hit or miss. No need for you as the player to time the shot, or click in the right place. (note - PE doesn't follow the d20 system, so references to 'roll' 'atk' and 'ac' are just because I can't remember the exact words/mechanics they're using for each). Link to comment Share on other sites More sharing options...
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