Jump to content

Higher Quality area maps, color grading time of day


Recommended Posts

Some tidbits of important info here:

 

  • Looks like the team has fixed the lighting hot-spot issues that were present in the original screenshot (ie. on the statues)
  • Changed the lighting used on the 3D Environment areas for better, more tweakable and more consistent quality
  • Solved a mystery (Color grading for areas for different times of day)
  • Looking at using a GPU-accelerated Octane Rendering to speed up area map rendering
  • Kaz's paintover on the new render is awesome and can be done in an acceptable time and does not interfere with dynamic lighting
  • There's also some Rogue info there as well

 

w0lb.png

Edited by Sensuki
  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...