Sensuki Posted June 30, 2013 Posted June 30, 2013 (edited) Some tidbits of important info here: Looks like the team has fixed the lighting hot-spot issues that were present in the original screenshot (ie. on the statues) Changed the lighting used on the 3D Environment areas for better, more tweakable and more consistent quality Solved a mystery (Color grading for areas for different times of day) Looking at using a GPU-accelerated Octane Rendering to speed up area map rendering Kaz's paintover on the new render is awesome and can be done in an acceptable time and does not interfere with dynamic lighting There's also some Rogue info there as well Edited June 30, 2013 by Sensuki 3
rjshae Posted June 30, 2013 Posted June 30, 2013 Interesting info, thanks. "It has just been discovered that research causes cancer in rats."
Gumbercules Posted June 30, 2013 Posted June 30, 2013 Do the advances in simulated lighting mean they can have environmental shadows change according to the time of day, or do they still have to stick with static shadows? 1
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