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Posted

How's that going to work, given KotOR relies heavily on either mouse-and-keyboard, or Xbox controller inputs?

This particularly rapid, unintelligible patter isn't generally heard, and if it is, it doesn't matter.

  • 2 weeks later...
Posted

It actually works really well. I wouldn't mind seeing an iOS iPad port for KotOR II as well.

"Things are funny...are comedic, because they mix the real with the absurd." - Buzz Aldrin.

"P-O-T-A-T-O-E" - Dan Quayle

Posted (edited)

KotOR 2 on the iPad would be fantastic, especially if the port included content that had to be cut for its original release!

Edited by Golfcat

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