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Would you like to see an Double-Arc in Eternity?


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I prefer the kind of "parallel arcs" that branches depend on player's action offered by Alpha Protocol.    Players action would set certain arc in motion and close off others.    The interesting thing is that my view on certain characters in the game is completely different if I play the game in a different way.

 

The plot reactivity of Alpha Protocol was something innovative and was not followed upon by future Obsidian games which is really too bad.  

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