February 10, 201312 yr First off, i'm quite delighted to find out that there's a party-based, pause and play RPG in the making. And i'm a little surprised the Kickstarter campaign was so successful (pledge of $1.1M exceeded upto almost $4M). Although being happy but i'm also concerned as i saw some of the concept art is similar to very old technology which i believe the game is developed based on Infinity Engine. I would like to mention here about Wasteland 2 (this is not advertising) but i found the User Interface, the Visuals and even Camera rotation is looking very neat. One of the gripe i have with older games like BG, IWD and PS:T is that it's 2D and you really cant rotate it. Apart from that is the ugly (green, yellow, red, blue) circles beneath each player characters, NPCs and hostiles. I understand that as part of gameplay it's required for indication but i believe it could be made much more appealing to the eyes? Like transparency and different design shapes instead of just circle/ellipse. I would like to urge Obsidian to look at Wasteland 2? As i find the visuals is quite appealing too. Last but not least, why is it called Project Eternity? Is that a final title? I really hope not. To establish a franchise, i think it will be weird to be called Project Eternity. Thanks for reading.
February 10, 201312 yr Concept art is what it is. It rarely seems to be 100% copied over into any particular game itself for various reasons. And Project Eternity is not the final title either.
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