Malkaven Posted November 7, 2012 Posted November 7, 2012 Obsidian, What agile method do you use throughout the software development lifecycle? Srum? Just curious...
Hormalakh Posted November 7, 2012 Posted November 7, 2012 Would they even need to us agile methodology in this sort of product? I know that we the backers are the clientele, but ultimately they are the ones coming up with the final vision. My blog is where I'm keeping a record of all of my suggestions and bug mentions. http://hormalakh.blogspot.com/ UPDATED 9/26/2014 My DXdiag: http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html
Malkaven Posted November 7, 2012 Author Posted November 7, 2012 They can use an agile methodology to achieve their final vision. They don't have to use an agile method but I'd be surprised if they didn't. I'm taking a software architecture class so I was curious on which one they used. Its not an everyday opportunity where someone can ask devs or a gaming company things that you are learning from your classes. Hopefully they answer Here is more information: en.wikipedia.org/wiki/Agile_software_development
Starglider Posted November 7, 2012 Posted November 7, 2012 The primary advantage of agile is coping with constantly changing requirements. This is less important on a video game where you basically have a spec up front, which you design, implement, integrate and test. The later part is usually more chaotic with features being added and dropped as the deadline looms, but still I would say it is much more waterfall than a typical business software consulting project where the client doesn't really know what they want. I have used many flavours of agile in enterprise software development but my Xbox 360 game (linked in my signature) was written with a purely waterfall process. Windhaven : fantasy flight adventure : now on Steam Greenlight
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