Dronios Posted October 23, 2012 Share Posted October 23, 2012 As at the expense of emotions in the game ? In Fallout 2 was a skill that allows to define the emotional state of the interlocutor and his reaction. In Arcanum was the spell, showing how to you include the surrounding. Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Share Posted October 23, 2012 Ouch. I'm sorry, I know English is not your first language, but this is more difficult to parse than most Google translate results. I think what you're asking is if there's anything similar to the Empathy perk in Fallout where you get a sense of the NPCs reaction to certain dialog choices. I want to say I've seen something about this in one of the dev interviews, but I can't recall. I wouldn't be surprised if something likt that makes it into the game. I think it highly likely that the Cipher in particular might have something along those lines. Link to comment Share on other sites More sharing options...
Dronios Posted October 23, 2012 Author Share Posted October 23, 2012 Ouch. I'm sorry, I know English is not your first language, but this is more difficult to parse than most Google translate results. Yes, there is such a problem. Wrote simple sentences, hoped that the translator cope. Link to comment Share on other sites More sharing options...
Mazhlekov Posted October 23, 2012 Share Posted October 23, 2012 I think it's not necessary, eaven more in isometric game. The dialogues tells enough. www.mazhlekov.com www.portals.mazhlekov.com Link to comment Share on other sites More sharing options...
Dronios Posted October 23, 2012 Author Share Posted October 23, 2012 I think it's not necessary, eaven more in isometric game. The dialogues tells enough. It is only about dialogs. For example Cipher predict the reaction of the NPC on your every word. And the NPC for example, may be offended, when they heard from you disparaging remark about religion. Link to comment Share on other sites More sharing options...
Kane_Severance Posted October 23, 2012 Share Posted October 23, 2012 Yeah, I thought it was neat to have that option, but I would never use it on a first playthrough. Link to comment Share on other sites More sharing options...
Dronios Posted October 23, 2012 Author Share Posted October 23, 2012 (edited) And here is how it looks in Arcanum Edited October 23, 2012 by Dronios Link to comment Share on other sites More sharing options...
HansKrSG Posted October 23, 2012 Share Posted October 23, 2012 As you present it in Fallout, seems like a good choice. The arcanum way is too easy, I think you should spend some points in a skill before needing to ignore what the characters are saying and take in other facts from your surrounding to understand how the character would probably react to what you are going to say. I loved Arcanum though, could have been better, but a real gem nonetheless. Link to comment Share on other sites More sharing options...
Dronios Posted October 23, 2012 Author Share Posted October 23, 2012 As you present it in Fallout, seems like a good choice. The arcanum way is too easy, I think you should spend some points in a skill before needing to ignore what the characters are saying and take in other facts from your surrounding to understand how the character would probably react to what you are going to say. I loved Arcanum though, could have been better, but a real gem nonetheless. In the example of the Arcanum, just shows the relationship of, and in the Fallout ability to predict the reaction to your dialogue. 1 Link to comment Share on other sites More sharing options...
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