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Multiple factors affecting dialogue?


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One of my favorite parts of Vampire The Masquerade: Bloodlines was how there was no universal dialogue stat; there was a whole range of social skills that would affect how you could interact with NPCs.

There were skills like Charisma, Appearance, Manipulation and Intimidation all contributing to things you could say to NPCs on a regular basis, as well as things like Strength and Intelligence occasionally popping into conversations.

Would you like to see a similar system in PE, or do you think that the catchall Charisma and occasionally Intelligence is sufficient?

When in doubt, blame the elves.

 

I have always hated the word "censorship", I prefer seeing it as just removing content that isn't suitable or is considered offensive

 

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I like the idea.

Language knowledge, Area culture knowledge, Charisma, ability to blend in, topic knowledge, reputation (that the person would be aware of not just "You are a hero")

Ability to read the NPC,

 

Just some more ideas.

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