TrashMan Posted September 26, 2012 Posted September 26, 2012 (edited) Please devs, listen to this guy. He speaks wisdom: http://spoonyexperim...-circle-strafe/ (The gist of it is at the 15 minute mark) Edited September 26, 2012 by TrashMan * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake!
Luckmann Posted September 26, 2012 Posted September 26, 2012 For a second, I thought that MR. RAGE had made it to the forums.
Shadenuat Posted September 26, 2012 Posted September 26, 2012 (edited) Yeah design of encounters is probably the most important stuff when it comes to combat. Noah just scratched the surface of it though in his video about dragons, there's also some in the video "Don't get on a boat!". There are't many games where you fight monsters in their own familiar environment which they use to give you more trouble. Usually it's "your rules vs. monsters rules" not "your rules vs. monsters rules vs. environment rules". Edited September 26, 2012 by Shadenuat
TrashMan Posted September 26, 2012 Author Posted September 26, 2012 Well, pretty much every Counter Monkey is great and holds some great ideas. * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake!
Darkpriest Posted September 26, 2012 Posted September 26, 2012 In PnP I fully agree with this approach to encounters.. It's rather hard to design encounters in a cRPG where AI and environment features are a bit limited. The cRPG is usually also aimed at a bit broader audience than the hardcore PnP DMs/Players I'll leave the encounter designs in hands of the Obsidian team. (Unless of course I would fork out 5-10k USD, which is not going to happen )
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