TrashMan Posted September 24, 2012 Posted September 24, 2012 My making each attribute usefull, by making skills non-class dependant and by making high attribute stats expensive, you'd start seing more rounded characters. * YOU ARE A WRONGULARITY FROM WHICH NO RIGHT CAN ESCAPE! *Chuck Norris was wrong once - He thought HE made a mistake!
timobkg Posted September 24, 2012 Posted September 24, 2012 So... basically something like Vampire: The Masquerade - Bloodlines' division between social, mental, and physical stats. I'd be okay with that. It's not necessarily my favorite... Why specifically? Does that matter? I don't think he's trying to argue with you, I think he's just trying to learn what it is you didn't like about it, and thus get ideas for something better. For example, saying that I don't like D&D style stat systems for CRPGs because it ties conversation stats (Int) to specific classes (Wizard), and thus limits your conversation options (if you chose to play a non-caster) or your class options (if you want to have all the dialog options), is a lot more useful than just saying that I don't like the system. I certainly like the sound of the proposed system that separates combat skills from non-combat skills, so that one doesn't come at the expense of the other.
ogrezilla Posted September 24, 2012 Posted September 24, 2012 (edited) So... basically something like Vampire: The Masquerade - Bloodlines' division between social, mental, and physical stats. I'd be okay with that. It's not necessarily my favorite... Why specifically? Does that matter? I don't think he's trying to argue with you, I think he's just trying to learn what it is you didn't like about it, and thus get ideas for something better. For example, saying that I don't like D&D style stat systems for CRPGs because it ties conversation stats (Int) to specific classes (Wizard), and thus limits your conversation options (if you chose to play a non-caster) or your class options (if you want to have all the dialog options), is a lot more useful than just saying that I don't like the system. I certainly like the sound of the proposed system that separates combat skills from non-combat skills, so that one doesn't come at the expense of the other. I think they should somewhat come at the expense of the other. But as you said, it shouldn't encourage anyone who wants good non-combat options to be a certain class. Whatever disadvantage a warrior has for investing in non-combat skills, a rogue a mage and a cleric should have roughly the same disadvantage. What about something like this? Strength: does roughly what it always does Dex: does roughly what it always does Constitution: does roughly what it always does Soul Attack: Basically does what int normally does for combat. Needs a better name. Soul Defense: Basically does what wisdom normally does for combat. Needs a better name. Skill: Increases the amount of points you get each level to invest in non-combat skills. Charisma: Increases conversation skills or gives points to invest in social skills. The last two could possibly be combined. What this does is force you to sacrifice a bit of your combat proficiency to be more proficient at non-combat stuff. But it does it in a way that doesn't favor any specific classes. Edited September 24, 2012 by ogrezilla
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