Fluid29 Posted September 18, 2012 Posted September 18, 2012 Nothing is worse than a question mark over the head of a npc and then the exclamation mark at the target place. I guess most people here on the board like to puzzle over quests. Even if it is just searching for a person in a labyrinth (ok maybe a bit pointless with isometric view but you get the point). Having a quest for a long, long time and later realize how to solve it. Short quests which require time to think about. Never played PS:T but as i hear of this game more and more often there are probably some decent quests in it. - riddles - puzzles - mysteries - mini games? (for entertaining fun at times?) Just do not make the whole game easy. Having a tough time of it with quests or even getting frustated about it seems better to me than getting everything done at first try. As far as I'm concerned even implement quests that require different playthroughs to realize how to solve something would be new and interesting.
patboy12 Posted September 18, 2012 Posted September 18, 2012 Yeah this game definitely shouldn't be easy on us. It takes away from the immersion when there are any type of quest markers. I'd be thrilled as hell to have quests that require some riddle solving. DEVELOPERS PLEASE TAKE NOTE FROM THIS MANS IDEAS.
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