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Dark Alliance Demo coming soon


Cutlock

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The italics in the description are there for a joke.

 

No seriously, I am completely finished with Baldur's Gate, the Elfsong Tavern, the Cellar and Sewers 1. By done, I mean graphic-wise. I still need to add the character model for Vahn, but that'll come soon. When I release the demo in about after a week to two weeks, the player character will be a construction worker. That'll be not even an alpha demo release, the reason why is, I want to make this a good game, therefore I'm going to need the Obsidian Community's help from the start.

 

There will be camera glitches and no bounderies, with a few character glitches.

 

This is what you'll see:

 

Baldur's Gate and the Elfsong Tavern - You may see it with or without the fountain. There will be no loading screen to exit between the Elfsong and the city, you can just walk in and out. There's no people... yet.

 

The Cellar - Everything but enemies, will look different.

 

Sewers 1 - This is what I'm working the hardest on to make it look like in the game. When I post the demo up, I want you guys to review this the most.

 

To see our other work, go here. This should give you an example on the graphics.

 

http://dahubworldgame.webs.com/pictures.htm

 

http://onpointstudios.webs.com/apps/photos...lbumid=11051457

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Sorry, but I've seen better mods.

 

Why are you pissing in people's Kellogs?

Edited by Drowsy Emperor

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

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You've seen mods Morgoth. Mods. Not Unity 3D work, this is like UDK, just simpler in some ways and advanced in some ways. This is original work that grabs stuff from Maya, Blender, Cheetah, C#, Javascript, Python Script in Boo and 3DS Max.

 

This is far more complex than making a mod.

 

If I was still with my old company, I would have access to an original engine, which I dont. Oh Titanium how I miss ye. If I had that, I'd have had this done in two weeks. Well the programming that is.

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