October 23, 201213 yr It's nice to see Obsidian hiring again. They've gone from 94 workers to 102 according to LinkedIn. They are actually at 98. That Linkedin number seems to work differently/wrong a lot of times. Just click on *See all* to see the actual number. Latest one was Bree coming back. Though the Linkedin number itself is probably not 100% correct for various reasons (employee not on linkedin/dead account/.....) Edited October 23, 201213 yr by C2B
October 23, 201213 yr Wait, kickstarter just ended and layoffs now? Or this is Obsidian in whole and project eternity is just a 'division' of the company? Sorry i am new. I am a backer but dont follow the things obsessively. Look when this thread was started... Hate the living, love the dead.
October 23, 201213 yr Wait, kickstarter just ended and layoffs now? Or this is Obsidian in whole and project eternity is just a 'division' of the company? Sorry i am new. I am a backer but dont follow the things obsessively. As Flouride says. This thread is actually about two layoffs. Once in April 2011 after New Vegas and the second (very big one) march this year due to a cancellation.
October 24, 201213 yr Author OT: - https://www.facebook...nni.Castellanos - http://www.linkedin.com/pub/christian-nava/41/5b5/769 Edited October 24, 201213 yr by funcroc
October 24, 201213 yr Kickstarter including some (Ex-) Obsidian devs http://www.kickstart...-world-of-gears Don't know if it's been posted yet. Edited October 24, 201213 yr by C2B
October 24, 201213 yr Kickstarter including some (Ex-) Obsidian devs http://www.kickstart...-world-of-gears Don't know if it's been posted yet. Seems like it'll reach its goal just fine. Mobile game makes me kind of not interested, though. It also looks like for many of the devs this is a side-gig? If I remember correctly Liz Fiacco is also working with Jason Fader's crew. Edited October 24, 201213 yr by WorstUsernameEver
October 24, 201213 yr I think they are more lucrative than we may realize, though the scope does allow them to be a side gig. Though working on them may present a conflict of interest if it's a side gig and your regular gig is working on game development for a different company.
October 24, 201213 yr I imagine some could be decently lucrative (others not so much considering the crowded market). Regardless, uh, I don't play mobile games, I don't even own anything that could play them properly, so it doesn't interest me.
October 24, 201213 yr Sorry, my lucrative perspective was more directed to the idea that they might not need to be a side gig, but rather a fulltime focus. Though I'm just speculating. I have no idea what the numbers are typically like.
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