March 15, 201015 yr Now that TSLRCM 1.5 is out I'm gonna do another replay. I believe I've played Kotor2 twice and Kotor1 twice so I'm a bit tired of lightsabers. I'm thinking of going gunslinger, so are either of the two gun types massively underwhelming? Or on the flip side, anyone know if the "hardcore" mods are compatible with TSLRCM (then I would play another /sigh lightsaber Jedi)? Super Enhanced sounds interesting, with "realistic" lightsaber and blaster damage. Or Achilles seems to be a balanced romp as well. Edited March 15, 201015 yr by zhandao
March 26, 201015 yr They're pretty lousy early on, but by the end you will be wreaking havoc from afar if you manage to track down the right upgrades. You can raise the critical rates so high with blasters that it basically breaks the game. Every other critical shot will be a critical hit. I'd go with the pistols just for the two attacks per round.
April 1, 201015 yr Pistoleer. by far. Two Mandalorian Disintigrators with the right upgrades can possibly be dealing out 80+ damage on power blasts.
April 1, 201015 yr Pistols. But use lightsabers . It's a ****ing Star Wars game. In 7th grade, I teach the students how Chuck Norris took down the Roman Empire, so it is good that you are starting early on this curriculum. R.I.P. KOTOR 2003-2008 KILLED BY THOSE GREEDY MONEY-HOARDING ************* AND THEIR *****-*** MMOS
April 12, 201015 yr Pistols. But use lightsabers . It's a ****ing Star Wars game. They're trying something new. If you play enough times you have to keep up with different things in order to keep the game fresh, otherwise you have to shelf it for good.
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