ramza Posted May 13, 2009 Share Posted May 13, 2009 Hi all, I have been trying to bring some more changes to the DnD rules and those concern the use of Prestige Classes. I have always disliked the concept as a whole because they usually interrupt the logical flow/development of your initial class (a wizard's familiar will stop progressing, a cleric's turn undead will stop progressing, a bard's song will stop getting better, a rogue's sneak attack will stay at low levels, etc) and because they tend to be overpowered. On the other hand, I have always liked the concept of kits from the 2nd edition rules where you switch some of the core classes' abilities with those of the specialty class (the kit). How would this be implemented in my house rules? For example, the shadowdancer isn't a prestige class anymore but just a kit. In other word, it's just a rogue who gets: - Progressive shadow jump (instead of Trap sense) - gets fewer sneak attack bonus (every 5 levels instead of every 3) but gets instead the various special abilities of the shadowdancer Another example, the dwarven defender is just a barbarian with defensive stance instead of barbarian rage. However, there are some classes that cannot be easily recreated, like the Arcane trickster, and this is where I use the concept of prestige feats. In this case, I have created two special feats inspired from the Arcane Trickster's abilities. Their requirements are similar to those needed in order to advance in the prestige class and can been taken anytime as feats. Thus, no need to disrupt the natural progression your wizard or bard just to get all these special features. Besides, I do think that some prestige classes like the Arcane Trickster, the dwarven defender or the Spellsword are way overpowered and grant way too many bonuses in the span of 10 levels (as an Arcane trickster allows the character to progress normally in his spellcasting class while getting cool abilities at the same time). Another problem I have encountered with the prestige classes is that they are useless when it comes to your base stats. The BAB you get from multiclassing your character between core classes will always be better than the BAB you will get from one prestige class added to your core one. The only exception is when you have a core class with low BAB (wiz, sorc) and you decide to take a class with a high BAB progression (El. Knight and Spellsword for example). The save bonuses can be given by other means, so I don't see much point in the concept of prestige classes as a whole. Finally, the only positive point I have found about prestige classes is that they add in variety. You can literally turn your character into anything. With my house rules though, you make a ranger/assassin or ranger/shadowdancer just as easily. However, this is more complicated with some other prestige classes. For example, I have thought of turning the spellsword into some kind of fighter kit which would have the Channel Spell and Avoid spell failure abilities as well as a small spell table similar to that of a Paladin's. The problem is that a Wiz 9/ Fighter 1/ Spellsword 10 combo would allow me easy access to 7th level spells, which isn't the case in my variant class. Moreover, why should the kit be similar to a wiz/fighter build? To my knowledge, even a bard can apply to be a spellsword. The same can be said for the Bladesinger prestige class. I was thinking of making it a bard kit, but I then told myself that wiz and sorcs could apply to be bladesingers as well. Why should I limit the choices of my players? Anyway, this is just food for thought. I am not sure yet about I should organize the class system in my house rules. I do like some of the prestige classes proposed but I do not like the implementation. "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc "I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now