November 23, 200817 yr Interesting interview with the designers Key highlights for me: 1. Co-op campaign play 2. Persistent squads 3. Company of Heroes style terrain exploitation 4. No fething base building "It wasn't lies. It was just... bull****"." -Elwood Blues tarna's dead; processing... complete. Disappointed by Universe. RIP Hades/Sand/etc. Here's hoping your next alt has a harp.
November 23, 200817 yr Interesting interview with the designers Key highlights for me: 1. Co-op campaign play 2. Persistent squads 3. Company of Heroes style terrain exploitation 4. No fething base building I have learned through Red Alert 3 that forced coop is a BAD thing when you play an RTS. Victor of the 5 year fan fic competition! Kevin Butler will awesome your face off.
November 25, 200817 yr It just seems to me that DoW2 will be like Warhammer meets Company of Heroes. I'm not so hot about this, but we'll see. Rain makes everything better.
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