Jump to content

Don't Read This.


metadigital

Recommended Posts

Virtual disease and real stupidity

An epidemic of "corrupted blood" that spread through the popular multiplayer online game World of Warcraft in 2005 has opened researchers' eyes to the potential of online games as testbeds for a real pandemic. Game manufacturer Blizzard Entertainment introduced the infection, carried by a monster called Hakkar, as a challenge to elite gamers. Alas, the virulent contagion escaped its confines and spread to the game's densely populated virtual cities, killing thousands of players' characters despite quarantine measures: Some players entered quarantine zones for a look-see and left, unwittingly taking the disease with them. Researchers reporting their findings in the journal The Lancet Infectious Diseases told Reuters they hadn't anticipated the "stupid factor."

:thumbsup:

clickie

Reuters

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

ingsoc.gif

OPVS ARTIFICEM PROBAT

Link to comment
Share on other sites

Never underestimate the level of human stupidity.

Murphy's Law of Computer Gaming: The listed minimum specifications written on the box by the publisher are not the minimum specifications of the game set by the developer.

 

@\NightandtheShape/@ - "Because you're a bizzare strange deranged human?"

Walsingham- "Sand - always rushing around, stirring up apathy."

Joseph Bulock - "Another headache, courtesy of Sand"

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...