Llyranor Posted October 21, 2006 Share Posted October 21, 2006 Some of you should be Close Combat fans. Matrix Games - a publisher of wargames - now seems to have the license to publish games in the series, and plans to revise CC2/3/4. http://www.gamespot.com/news/6160284.html?...pc&subj=6160284 In its purest form, Close Combat is a tactical simulation. It uses psychological and morale models (designed by a NASA AI specialist) that accurately portray men under battle conditions. Simtek has worked with the US Marine Corps and the British military on combat simulations using the Close Combat engine enhancing the original Close Combat, and they are in use right now, training officers and noncommissioned officers on tactical warfare. We want to bring what we have learned, while doing this, into the Close Combat series. There will be permanent servers online with campaigns that players can log into and play the game as part of an overall operation with their friends. This will be online and available 24/7. Simtek will be there adding new campaigns. So as either the Germans or Allies, you can play as a group and have an effect on the whole campaign. If you win or lose in your sector, this will affect the overall online campaign being fought. This was not part of the original series but will add much to the online play for Close Combat. I have found that some games just play best the way they are designed and do not need to be in a 3D world to improve them or take them to the next level. When this is forced, the attempt really destroys the true magic of the game. Steel Panthers and Close Combat are two such games that I really feel will not be improved by throwing them into a 3D engine. We felt that by going back to the original and building on that solid base, we could give followers on tactical simulations something to enjoy. We are considering updating the original games and selling them as one or two bundle packs. The first game out the door will be called Close Combat: Cross of Iron. Close Combat: Cross of Iron is set on the Russian front just as the original Close Combat 3 was. Close Combat: Cross of Iron is far more accurate when it comes to all the weapons used on the Russian front compared to the original. All the game data has been changed to reflect this. You will see armor and infantry squads not seen in the original. Along with the changes mentioned above, Close Combat: Cross of Iron will include upgraded graphics, a complete series of new campaigns, and operations with brand-new maps not seen before. The replay value of Close Combat: Cross of Iron is enormous given the new maps and such that are shipping with the game and the thousands available for download. We have made some significant changes to an already great psychological and AI model. This will show up in both head-to-head play and against the artificial intelligence. I don't want to say too much about this at this time, as we are still deciding what will make it into the release. We would like players to discover the changes for themselves, but I will say this: Commanders are even more important to your squads now. There are also past issues that always caused problems, such as vehicle pathing, that have been reworked. Having never really played the games in-depth (yet I loved the demo for CC1 back in the day), this is pretty tempting. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
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