July 24, 200619 yr What does a game company look for when picking someone to compose the music for their games? What's the process you go through to find composers that do video game music, and what do you look for in them to pick one? Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
July 25, 200619 yr I'm not a developer (just look like one), but I wouldn't be too surprised if developers check Gamasutra's audio section.
July 25, 200619 yr I remember when it was pretty big deal that Trent Reznor was composing music for Quake. They even put the NIN logo on the crates of ammo for the nailgun in that game. baby, take off your beret everyone's a critic and most people are DJs
July 25, 200619 yr Author I want to do the theme music for a James Bond game. Lou Gutman, P.I.- It's like I'm not even trying anymore!http://theatomicdanger.iforumer.com/index....theatomicdangerOne billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the galaxy. I can feel every single b-ball that has ever existed at my fingertips. I can feel their collective knowledge channeling through my viens. Every jumpshot, every rebound and three-pointer, every layup, dunk, and free throw. I am there.
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