June 22, 200619 yr Has anyone found this infinite loop bug with Lt Grenn? After the conversation you have when he takes you to your quaters, I have come back to that module (after talking to him over at the security centre) and he is still there and he will just loop that previous conversation and at the end appears to jump from one spot to the one he did at the end of that original conversation, but then reappears.) Haven't had this before and I've completed KOTOR 2 at least 5 times. Is this a known bug?
June 22, 200619 yr I am sure its somewhere on the never ending list of game bugs and defects. If not...congratulations!
June 23, 200619 yr Haven't had this before and I've completed KOTOR 2 at least 5 times. As touched upon above, you could play the game many many replays more and still find new bugs each time Welcome to the boards ...wanna play Pazaak? " Edited June 23, 200619 yr by dufflover Pure Pazaak - The Stand-alone Multiplayer Pazaak Game (link to Obsidian board thread) Pure Pazaak website (big thank you to fingolfin)
July 8, 200619 yr Actually, some games tend to have parts of conversation with NPCs where dialogue lines tend to automatically skip rapidly and subtitles become unreadable due to rapid skipping. Had to exit and relaunch game each time it happened. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
July 11, 200619 yr Actually, some games tend to have parts of conversation with NPCs where dialogue lines tend to automatically skip rapidly and subtitles become unreadable due to rapid skipping. Had to exit and relaunch game each time it happened. <{POST_SNAPBACK}> Another problem is when the @#$% door closes before the npc makes it inside.
July 11, 200619 yr And how Loppak Slusk manages to walk through a closed door after asking Benok to attack your character's party. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧
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