Gabrielle Posted February 21, 2006 Share Posted February 21, 2006 (edited) Ah yes games that don't save at critical spots or don't allow you to save willingly. Edited February 21, 2006 by Gabrielle Link to comment Share on other sites More sharing options...
Diamond Posted February 21, 2006 Share Posted February 21, 2006 (edited) You would have enough space to store lots of different rewind locations. Sorry I was thinking off on a tangent there :D I was kind of thinking of a game that would actually require you to stop and rewind time in order to progress. <{POST_SNAPBACK}> What I meant is blu ray will primarily be used as ROM and writing will be slow, you would need random access media (like HDD or flash memory) to write your streaming save file. Edited February 21, 2006 by Diamond Link to comment Share on other sites More sharing options...
karka Posted February 21, 2006 Share Posted February 21, 2006 Permanent loss of ear Link to comment Share on other sites More sharing options...
mkreku Posted February 21, 2006 Share Posted February 21, 2006 One "feature" that has always bugged me is when the designers put up invisible barriers everywhere on the maps so you can't go 'wrong'. For example Jade Empire.. Try walking behind a tree or a rock alongside one of the roads. Your character bumps into an invisible line long before you even touch the rock or tree. No explanation, no logical hindrance, no extra points for Jade Empire. If you HAVE to put a barrier there, MAKE IT BELIEVABLE!! Nothing breaks immersion as much as seeing my character run in a standstill against an invisible obstacle. Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
SteveThaiBinh Posted February 21, 2006 Share Posted February 21, 2006 Ah yes games that don't save at critical spots or don't allow you to save willingly. <{POST_SNAPBACK}> And then crash after a long sequence, just before you have the chance to save - like Fable crashed as I was leaving the Arena. "An electric puddle is not what I need right now." (Nina Kalenkov) Link to comment Share on other sites More sharing options...
ShadowPaladin V1.0 Posted February 21, 2006 Author Share Posted February 21, 2006 (edited) One "feature" that has always bugged me is when the designers put up invisible barriers everywhere on the maps so you can't go 'wrong'. For example Jade Empire.. Try walking behind a tree or a rock alongside one of the roads. Your character bumps into an invisible line long before you even touch the rock or tree. No explanation, no logical hindrance, no extra points for Jade Empire. If you HAVE to put a barrier there, MAKE IT BELIEVABLE!! Nothing breaks immersion as much as seeing my character run in a standstill against an invisible obstacle. <{POST_SNAPBACK}> Is that any worse than blocking an exit with a crate that you could step over ? Combat in Jade Empire was kind of jarring though since you could bounce off invisible walls which stopped you running away. Took some getting used to that. Edited February 21, 2006 by ShadowPaladin V1.0 I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
astr0creep Posted February 21, 2006 Share Posted February 21, 2006 One "feature" that has always bugged me is when the designers put up invisible barriers everywhere on the maps so you can't go 'wrong'. For example Jade Empire.. Try walking behind a tree or a rock alongside one of the roads. Your character bumps into an invisible line long before you even touch the rock or tree. No explanation, no logical hindrance, no extra points for Jade Empire. If you HAVE to put a barrier there, MAKE IT BELIEVABLE!! Nothing breaks immersion as much as seeing my character run in a standstill against an invisible obstacle. <{POST_SNAPBACK}> Play Morrowind http://entertainmentandbeyond.blogspot.com/ Link to comment Share on other sites More sharing options...
mkreku Posted February 21, 2006 Share Posted February 21, 2006 Play Morrowind No. I play Gothic & Gothic 2 for a sense of freedom. Morrowind seems open but because you can't climb in that game, it's just as dead and dumb as any linear jRPG (which almost always have corridors even in forests!). Daggerfall actually had a climb skill, which was awesome. If you maxxed it out (and maxxed out running) you could run up against a house, climb up its wall with amazing speed and then fling over the ceiling like a rocket. Sometimes you had so much speed, the fall would kill you even if the house was a one-story building. ) Swedes, go to: Spel2, for the latest game reviews in swedish! Link to comment Share on other sites More sharing options...
astr0creep Posted February 21, 2006 Share Posted February 21, 2006 Play Morrowind No. I play Gothic & Gothic 2 for a sense of freedom. Morrowind seems open but because you can't climb in that game, it's just as dead and dumb as any linear jRPG (which almost always have corridors even in forests!). Daggerfall actually had a climb skill, which was awesome. If you maxxed it out (and maxxed out running) you could run up against a house, climb up its wall with amazing speed and then fling over the ceiling like a rocket. Sometimes you had so much speed, the fall would kill you even if the house was a one-story building. ) <{POST_SNAPBACK}> In Morrowind you can jump! And you can jump so high and long that you can cover the whole island with one jump and then die when you touch the ground! http://entertainmentandbeyond.blogspot.com/ Link to comment Share on other sites More sharing options...
alanschu Posted February 21, 2006 Share Posted February 21, 2006 Play Morrowind No. I play Gothic & Gothic 2 for a sense of freedom. Morrowind seems open but because you can't climb in that game, it's just as dead and dumb as any linear jRPG (which almost always have corridors even in forests!). Daggerfall actually had a climb skill, which was awesome. If you maxxed it out (and maxxed out running) you could run up against a house, climb up its wall with amazing speed and then fling over the ceiling like a rocket. Sometimes you had so much speed, the fall would kill you even if the house was a one-story building. ) <{POST_SNAPBACK}> So much for making it believable. Link to comment Share on other sites More sharing options...
Gabrielle Posted February 21, 2006 Share Posted February 21, 2006 Ah yes games that don't save at critical spots or don't allow you to save willingly. <{POST_SNAPBACK}> And then crash after a long sequence, just before you have the chance to save - like Fable crashed as I was leaving the Arena. <{POST_SNAPBACK}> Total suckage. Link to comment Share on other sites More sharing options...
Darque Posted February 21, 2006 Share Posted February 21, 2006 Morrowind Rocks! FTW! Link to comment Share on other sites More sharing options...
Gabrielle Posted February 21, 2006 Share Posted February 21, 2006 Morrowind Rocks! FTW! <{POST_SNAPBACK}> That doesn't sound like an annoying feature. Link to comment Share on other sites More sharing options...
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