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Posted

As a matter of fact I can.

 

One more day to go on the project, then it is mine!

 

Muahahaahahhahahahahaha

 

 

(evil laugh seemed appropriate).

Posted

It's such fun to play...

 

Convert to Hundu! Convert to Confuscianism! Convert to Christianity!

 

Change to Democracy. Change to Slavery! Emancipation! Free Market! Freedom of the Press!

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Posted
What, no convert to Wiccan?

One for the expansion pack, I think - customisable religions. I wonder if they'll ever be brave enough to give the different religions attributes of their own.

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted (edited)
For a pacifist you do like to stir the pot, Steve ... :(

Who, me? o:)

 

I'm just saying, it was interesting how they were quite happy to give attributes to civilizations in Civ3 or leaders in Civ4 (which is just another way of giving them to the civilization, in my opinion), yet they were so cautious about religion. They probably worked on that message in the manual for weeks. OK, it's probably wise not to come straight out and say that a particular religion is aggressive, or benefits agriculture, or so on. We don't want a holy war in real life.

 

So why not have the religions gain different bonuses during the game according to who founded them, or the behaviour of the founding civ. So if, for example, the founder of Taoism is then the first civ to circumnavigate the globe, Taoism itself gains some maritime bonuses which also are passed on to other civs, or cities, with that religion.

Edited by SteveThaiBinh

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted
I'm just saying, it was interesting how they were quite happy to give attributes to civilizations in Civ3 or leaders in Civ4 (which is just another way of giving them to the civilization, in my opinion), yet they were so cautious about religion.  They probably worked on that message in the manual for weeks.  OK, it's probably wise not to come straight out and say that a particular religion is aggressive, or benefits agriculture, or so on.  We don't want a holy war in real life.

 

So why not have the religions gain different bonuses during the game according to who founded them, or the behaviour of the founding civ.  So if, for example, the founder of Taoism is then the first civ to circumnavigate the globe, Taoism itself gains some maritime bonuses which also are passed on to other civs, or cities, with that religion.

I think it's a brilliant idea. Who's going to determine what the bonuses / penalties are? :-

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OPVS ARTIFICEM PROBAT

Posted

Civ 4 is highly modifiable. Nothing really stops one putting in a wiccan religion (there are already mods available replacing Confucianism with Zoroastrianism, one for a new-age religion, and even one which changes all the religions into Fast Food companies), nor is it particularly difficult to give various religions the bonuses and penalties you feel are appropriate (again, there are already mods for this). the only difficulty would be that idea of the founding civ affecting the religion, though once Firaxis gives us the tools to mod the SDK code, it should be possible. 8)

 

Probably the worst part about making the religions identical is that can potentially be more offensive than giving them bonuses and penalties. If one is sensitive enough about one's religion to be offended by a game assigning the religion attributes, one is probably sensitive enough the be offended by one's religion gaining health bonuses from eating shellfish, pigs or cows (if one's religion has food laws).

Hawk! Eggplant! AWAKEN!

Posted

A working definition of a pacifist -- the third party who decides which of the belligerents will win the war. :Eldar's ribbing Steve in a good natured way grin:

 

I don't completely agree with the idea of penalizing a civ for using shell fish, but Reveilled is on to something. Some religious folks are going to be offended by the religions and how the design team handled tham anyhow. As long as the developers are even handed, I don't see a problem with a varied design.

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Posted

Which is probably why they decided to make them all equal (and yet modifiable), so as to head off any angry nutjob mobs AND allow complete flexibility ...

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OPVS ARTIFICEM PROBAT

Posted
Some religious folks are going to be offended ...

Surely not. :)

 

Firaxis did a good job of making it politically correct, and so avoided seeing the release of the game getting tangled up with a row involving some of the more extreme Christian groups in the US, who are the most likely to notice a game release and make a fuss. Now that this hurdle is safely overcome, it's time to let religion develop. It's a genuine success of the game - for me, it's the biggest factor in making each game different to the last and so sustaining interest in the long term. It has a lot more potential. :thumbsup:

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted (edited)
A world populated by Pagans.  :-

 

As it should be :)

An Elysium paradise. :p

 

Indeed ;)

 

*Goes back to working on his full moon ritual*

 

On a side note, the patch fixes all the bugs I noticed including poor video playback for the wonders.

Edited by Rhomal

Admin of World of Darkness Online News

News/Community site for the WoD MMORPG

http://www.wodonlinenews.net

---

Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

---

"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

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Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

Posted

It didn't fix the issue of poor driver support though. If I use newr drivers I still get slow downs and random crashes, problems that vanished when I rolled back to previous versions.

Posted
Hopefully they'll keep fixing things o:)

Let's hope so. I get some graphics problems with the picture becoming corrupted after a couple of hours play, so I took a look at the civfanatics tech support forum. After seeing all the nightmare problems people are having, with invisible units, no fog of war and system restarts, I decided I was one of the lucky ones. This game got rave reviews. Will the reviews that come out a month after release be so positive, if there are so many problems? Sounds familiar... :ermm:

"An electric puddle is not what I need right now." (Nina Kalenkov)

Posted

The demo runs great on my machine.

 

 

I guess I will continue my trend of never experiencing what other people do with respect to game problems. Not that I mind of course.

 

Maybe I have good karma, and this is how it pays me back. Though I'd rather put it towards other things if I could >_<

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