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Posted

A "good feature" would have been adjustable HUD size.

 

A "good quick fix" IMO is HUD size that scales pixel-for-pixel (appears smaller on 1280x1024 than 800x600) - if you're cranking up the resolution, you trade looks for easy game play.

 

A "lazy quick fix" IMO is HUD size scales with the screen size (takes up the same amount of real estate regardless of the resolution).

Posted
A "good feature" would have been adjustable HUD size.

 

A "good quick fix" IMO is HUD size that scales pixel-for-pixel (appears smaller on 1280x1024 than 800x600) - if you're cranking up the resolution, you trade looks for easy game play.

 

A "lazy quick fix" IMO is HUD size scales with the screen size (takes up the same amount of real estate regardless of the resolution).

 

I agree, but i still say KOTOR 1 had a better HUD scale at 1280x1024 then KOTOR 2, even if KOTOR 1 developers did it the "lazy" way.

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