Darth Makaan Posted September 25, 2005 Share Posted September 25, 2005 it's not all shrink like KOTOR1 that's why Link to comment Share on other sites More sharing options...
SamuraiGaijin Posted September 27, 2005 Share Posted September 27, 2005 A "good feature" would have been adjustable HUD size. A "good quick fix" IMO is HUD size that scales pixel-for-pixel (appears smaller on 1280x1024 than 800x600) - if you're cranking up the resolution, you trade looks for easy game play. A "lazy quick fix" IMO is HUD size scales with the screen size (takes up the same amount of real estate regardless of the resolution). Link to comment Share on other sites More sharing options...
Jambo Posted September 28, 2005 Share Posted September 28, 2005 exactly...being able to adjust the heads up display and the resolution independently Link to comment Share on other sites More sharing options...
aerowars617 Posted September 29, 2005 Author Share Posted September 29, 2005 A "good feature" would have been adjustable HUD size. A "good quick fix" IMO is HUD size that scales pixel-for-pixel (appears smaller on 1280x1024 than 800x600) - if you're cranking up the resolution, you trade looks for easy game play. A "lazy quick fix" IMO is HUD size scales with the screen size (takes up the same amount of real estate regardless of the resolution). <{POST_SNAPBACK}> I agree, but i still say KOTOR 1 had a better HUD scale at 1280x1024 then KOTOR 2, even if KOTOR 1 developers did it the "lazy" way. Link to comment Share on other sites More sharing options...
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