ShadowPaladin V1.0 Posted May 30, 2005 Share Posted May 30, 2005 In many ways this is the combat aspect of KOTORII's influence system. Used in the Fireemblem series, the idea is that each character will have a relationship potential with other characters and by having the units in close proximity over time (depending on how easily character A+B relate) a support will develop. A support is basically a boost in stats and or combat potential when the two characters are together. Think of it as the next level of the Dual Strike feat in KOTOR II. Rather than a simple bonus it becomes about the relationship between characters , how they fight together and can read each others moves and thus draw strength from that and improve accordingly. It also leads nicely onto combo attacks and team attacks which would open up as the support level between characters rose. If that is a little difficult to grasp here is an example from fireEmblem. The starting character Lyn(dis) has the following support options. Eliwood, Hector, Florina, Wallace, Rath, Wil, Kent If she spends enough time fighting alongside any of those characters, or for KOTOR terms ,she and any of those characters are paired for long enough. That will trigger a support conversation and the appropriate combat boost and or teqnique. While the calculations are a bit complex, the concept itself is simple enough and gives a very organic feel of growing closeness in combat and the transition from individiual warriors to group working together and working off of each other. I have to agree with Volourn. Bioware is pretty much dead now. Deals like this kills development studios. 478327[/snapback] Link to comment Share on other sites More sharing options...
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