Darth Frog Posted March 13, 2005 Share Posted March 13, 2005 How much Persuasion skill does the Exile need in order not to miss anything? On Peragus, a skill rank of 5 or 6 seems to be required in order to get the HK to speak the voice lock code in the dead engineer's voice (250 XP). But as far as I can see this is the only time where Persuade is needed in order to completely complete a quest. On Telos Kreia bails you out if you fail the persuade during the Batu Rem investigation, and apart from that it seems that Persuade gives you no advantage except for saving a few credits here and there. Near the end of the game there is a scene where you can persuade Colonel Tobin for an LSP but at that point in time the game is over anyway so this won't matter for most people. Are there other places where you can miss out on quests/XP if your Persuade is too low? Does anybody know the skill rank requirements for the skill checks involved? Assuming the 'difficult' setting of the three choices for gameplay easiculty. I am planning a max-XP character build and I am pondering whether INT 14 might not be sufficient, since my last INT 16 Guardian had plenty skill points left over. INT 14 instead of INT 16 means sacrificing a feat in order to make up for the lost INT mod but the creation/attribute points that are thus freed for use with other attributes more than make up for this one feat. And the sacrifice may not even be necessary if a Demolition-boosting item is found in the random loot. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now