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Cat 5.3 out ! Does it help ?


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Hi everybody,

 

Apparently , Catalyst 5.3 are out !

 

Has someone already tried them on Kotor2 ? Does it

improve the performance ? (i've read the release notes

of these drivers and it seems that they are only known

issues for kotor2 and no improvement)

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performance issues in KOTOR2 are due to obsidian's engine, so there's not much a set of drivers could do to fix this. Try downloading omega drivers, there's an overall improvement in games, kotor2 included. http://www.omegadrivers.net

 

No not true.... There are a lot of people with different hardware configurations who aren't having any problems (beside gameply bugs) at all.... So it's not just as simple as that... you cannot say that the engine suxxx, and a driver update won't help you.... A lot of Ati owners were able to increase performance dramatically by using other driver versions (including me). So don't give me this bullsh*t like it's completely the engine and a driver change won't help for sure....

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It seems Ati loves bloat. First there were this terrible CCC and know it there driver and software section which is slow and fully bloated. I'm trying to get access to their site to have a try with theses new Catalysts drivers.

 

Edit: it seems theses brand new drivers are now supporting OpenGL 2.0. Maybe a big increase in OpenGL game performance?

Aoh, and two "known issues" for KotOR II and one for KotOR I...

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Edit: it seems theses brand new drivers are now supporting OpenGL 2.0. Maybe a big increase in OpenGL game performance?

 

Still the lackluster, slow OGL compared to Nvidia. OGL 2.0 specs have been in ATI cards since the 9800. Now idea why they are touting this as some big, revolutionary feature.

 

Also...

 

It is partially Bioware's fault and ATI's fault regarding the engine. There is a error in the code regarding Vertex Buffer Ojects and it effects ATI cards more than Nvidia due to ATI's architecture.

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Edit: it seems theses brand new drivers are now supporting OpenGL 2.0. Maybe a big increase in OpenGL game performance?

 

Still the lackluster, slow OGL compared to Nvidia. OGL 2.0 specs have been in ATI cards since the 9800. Now idea why they are touting this as some big, revolutionary feature.

 

Also...

 

It is partially Bioware's fault and ATI's fault regarding the engine. There is a error in the code regarding Vertex Buffer Ojects and it effects ATI cards more than Nvidia due to ATI's architecture.

 

 

 

but Ati just updated OpenGL to comply with the OpenGL2.0 spec since the previous specs from Ati were OpenGL 1.42 even Nvidia had a more modern version OpenGL 1.50.

and the Nvidia beta drivers also now fully support OpenGL2.0.

the 9800Pro only supports OpenGL2.0 since now the drivers are updated to this version.

 

Ati just put OpenGL 2.0 support on their boxes before OpenGL 2.0 spec was finished and..

older drivers still don't have OpenGL2.0

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but Ati just updated OpenGL to comply with the OpenGL2.0 spec since the previous specs from Ati were OpenGL 1.42 even Nvidia had a more modern version OpenGL 1.50.

and the Nvidia beta drivers also now fully support OpenGL2.0.

the 9800Pro only supports OpenGL2.0 since now the drivers are updated to this version.

 

Ati just put OpenGL 2.0 support on their boxes before OpenGL 2.0 spec was finished and..

older drivers still don't have OpenGL2.0

 

All ATI did was add a few parameters, namely the multiple-sum-verticies (or something like that). There is NO difference between OGL 1.4, 1.5 and 2.0 except the version number.

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but Ati just updated OpenGL to comply with the OpenGL2.0 spec since the previous specs from Ati were OpenGL 1.42 even Nvidia had a more modern version OpenGL 1.50.

and the Nvidia beta drivers also now fully support OpenGL2.0.

the 9800Pro only supports OpenGL2.0 since now the drivers are updated to this version.

 

Ati just put OpenGL 2.0 support on their boxes before OpenGL 2.0 spec was finished and..

older drivers still don't have OpenGL2.0

 

All ATI did was add a few parameters, namely the multiple-sum-verticies (or something like that). There is NO difference between OGL 1.4, 1.5 and 2.0 except the version number.

 

 

there are around 15+ extra OGL extensions for per-pixel and vertex shaders between 1.4 and 2.0.

go check the specs, http://www.opengl.org

 

 

there are loads of things you can't do with 1.4 that you can do fully in OpenGL2.0.

the vertex buffer fx in kotor are done using a DX wrapper, because OpenGL din't support it at the time but now With OpenGL they can mod the engine to fully run all fx in OpenGL2.0 speeding it up by 10 to 20% because you no longer use mixed FX code.

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