Noriaki Posted April 6, 2005 Share Posted April 6, 2005 Telling Grenn about the meet doesn't help them show up...It causes the lie (I killed them) to dissapear though... <{POST_SNAPBACK}> Damn....guess I should test more before posting like an idiot Aren't I just the noob now. Guess it must just have been weird coincidence that my 3 tries the 2 I talked to him between seeing them and leaving for the surface they showed up. Damn glitchyness... Link to comment Share on other sites More sharing options...
Vashanti Posted April 6, 2005 Share Posted April 6, 2005 Correct me if I'm wrong, but... when you find the Atmospheric Sensors and confront Saedhe, you get an option to claim you're going to see how much Azkul would pay to know his operations are being monitored. I haven't seen any way to follow through with this threat, though. Anyone? Bueller? Link to comment Share on other sites More sharing options...
LadyCrimson Posted April 6, 2005 Share Posted April 6, 2005 The Escaped Crimminals Telos Quest is completable without ever going to the planet surface first. Whether this was intentional or not I dunno. Once you see them in the Corp room, you just go back to Grenn and say when you chased them, they fought, you killed them, - he'll say his bit about that matches their vid records and the quest completes, you get a reward, etc. Going to the planet surface first and then going back to Telos to talk to Grenn sometimes works, sometimes doesn't. I've never been able to make it so the thugs actually show up on the planet surface. that aspect of the quest is definitely broken, IMO. “Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts Link to comment Share on other sites More sharing options...
Razorfish Posted April 6, 2005 Share Posted April 6, 2005 The Escaped Crimminals Telos Quest is completable without ever going to the planet surface first. Whether this was intentional or not I dunno.<{POST_SNAPBACK}> I checked Grenn's dialog file, and it looks like a bug - the wrong conditional scripts are called in the "got information on the Escaped Criminals" branch, which is why you get to lie to Grenn about killing them (it's not actually supposed to be a lie). Knights of the Old Republic II: The Sith Lords Restoration Project http://www.team-gizka.org Link to comment Share on other sites More sharing options...
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