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Being inspired by Aurora's Balancing & Tweaky Mods I started adjusting the 2da files.

 

I would like to ask exactly what you would do?

 

Some things I've managed to change and get working

 

note: this is with Aurora's BAB changes (the crazy balance) and save tables

 

- none of the class start with all of the begining special attacks (flurry etc..), Just two feats to select what you want

- Guardians get 2 feats per 3 levels (an increase) but only 1 force power per 2 level

- a level cap (currently 25)

- Changed who turns into what class (who in the right mind would do a soldier build with a consular if the had a choice?)

 

Things I'm thinking about trying are

- eliminating the crafting of higher level upgrades

- upping the force casting cost or something to that effect

 

I'm looking for more sugestions on what to try.

Btw I'm using Kotor Tool

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You will better off asking here:

 

http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

 

There are some tuturials saying what places you need to modify.

 

I can say were you can alter the feats, its the feats.2da and what you are looking is for the collum with -1 since -1 means the feat is never automatic awarded at any level, if you see a 1 it means its awarded at level 1 of that class and if you see a 6 it means its awarded at level 6 of that class (you be seeing a lot of -1 anyway).

 

If you set a feat from 1 to -1 you are pretty much removing it from being awarded at start.

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My suggestion:

 

I personally think "Unarmed Specialist" should be taken out of the game entirely because it has no practical use in this game (a game with blasters; lightsabers and swords) and it is over-powered as well in my opinion.

 

I can do more damage with my PC or NPC's bare hands against a guy wielding a blaster, Vibroblade or even a lightsaber. That's just silly for a lot of reasons, but most notably, I think it may throw off the other stats for the actual weapons when you use them (like Master Flurry; That's way too powerful).

 

That's just my two cents. Please, no flaming...

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Yes but trying to fix all the issues would take months.

 

A simple BAB table change makes a good enough diference so people take Guardian over Sentinel, trying to fix the whole system its downright impossible ... it come broken from BioWare in the first place.

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My suggestion:

 

I personally think "Unarmed Specialist" should be taken out of the game entirely because it has no practical use in this game (a game with blasters; lightsabers and swords) and it is over-powered as well in my opinion.

 

 

That can be done by editing the feat.2da file

 

To be honest the only time my pc goes unarmed is only when I have to (sparring with rules)

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Well if you want sugestion from y part.

 

1) Jedi Guardian, Jedi Weapon Master, Sith Marauder,Sith Lord, Combat Droid and Soldier sould get High BAB progression with the rest of the classes lower BAB progression.

 

Reason why Sith Master and Sith Lord sould get it is because they get it on the Star Wars d20 RPG, Prestigue classes are not overall balanced and they dont get access to much else away (not like Jedi Weapon masters and Sith Marauders do).

 

2) Jedi Master and Sith Lord sould not automatic get Weapon Focus in Blasters feats, Jedi Master sould not get Weapon Focus in Melee weapons (Sith Lords sould because of Sith Swords), also Jedi Master sould get Master Sense like Jedi Weapon Master instead of Knight Sense, they are Jedi Masters of god sake, not Jedi Knights (and Jedi Weapon Masters already gain a hell lot of AC on their own bonus AC progression).

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I agree that combat droids arent powerful enough compared to other classes. I'm going to have to look at the BAB table some more.

 

So let me interpret a little.

Consulars, jedimasters shouldn't even have weapon focus feats available (except maybe lightsaber)

Sith lords can get melee weapon focus

Jedi Master gets master sense

 

and whats a Sith Master?

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