January 13, 200521 yr Hello world ! (These questions are addressed particularly to SW:KotOR II's developers ...) I would like to know if some Star Wars : KotOR II's source files will be available with its PC version. I explain : SW : KotOR II use surely the same "organization of the files" as the original title (SW : KotOR) ; For examples, scripts in .NCS files or sounds compressed with "Miles Sound Tools", etc ... So, I want to know if you could put at the public's disposal some of these files. Personally, I would prefer that you "give" us all of the "source scripts files" (*.NSS)files freely (.NCS files can't be decompiled with existing tools ...) for a better "access" to the modding ... (If it does not disturb you, of course !...) Bioware has not released all of these files for SW : KotOR, and I think it's a pity ; I hope that you won't do the same "error" ... I await all of your answers ... Good bye !
January 13, 200521 yr A lot of that coding is owned by Biowaer, and not Obsidian. Even they wanted to I doubt that Biwoare will give them permission to open source the files of KotOR 2.
January 14, 200521 yr Author The better choice would be that Obsidian (Or Bioware) release ALL of the *.NSS files (Source Scripts files). NCS files can't be decompiled perfectly with existing tools (Like NWNNSSCOMP), so I prefer that developers give us all of the original *.NSS files. But the choice shall be done by Obsidian or Bioware and not by the "community". So, I await a POSITIVE answer !...
January 19, 200521 yr Don't hold your breath. <{POST_SNAPBACK}> Agreed. Besides, Bioware didn't want KotOR to be a modable game. For the longest time, people couldn't even open some of the data archives. I'm pretty sure even now that they don't know how to make new modules...
Create an account or sign in to comment