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Featured Replies

Hello world !

 

(These questions are addressed particularly to SW:KotOR II's developers ...)

 

I would like to know if some Star Wars : KotOR II's source files will be available with its PC version.

I explain : SW : KotOR II use surely the same "organization of the files" as the original title (SW : KotOR) ; For examples, scripts in .NCS files or sounds compressed with "Miles Sound Tools", etc ...

So, I want to know if you could put at the public's disposal some of these files.

Personally, I would prefer that you "give" us all of the "source scripts files" (*.NSS)files freely (.NCS files can't be decompiled with existing tools ...) for a better "access" to the modding ... (If it does not disturb you, of course !...)

Bioware has not released all of these files for SW : KotOR, and I think it's a pity ;

I hope that you won't do the same "error" ...

 

I await all of your answers ...

 

Good bye !

A lot of that coding is owned by Biowaer, and not Obsidian. Even they wanted to I doubt that Biwoare will give them permission to open source the files of KotOR 2.

  • Author

The better choice would be that Obsidian (Or Bioware) release ALL of the *.NSS files (Source Scripts files).

NCS files can't be decompiled perfectly with existing tools (Like NWNNSSCOMP), so I prefer that developers give us all of the original *.NSS files.

 

But the choice shall be done by Obsidian or Bioware and not by the "community".

 

So, I await a POSITIVE answer !...

Don't hold your breath.

Don't hold your breath.

 

Agreed. Besides, Bioware didn't want KotOR to be a modable game. For the longest time, people couldn't even open some of the data archives. I'm pretty sure even now that they don't know how to make new modules...

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