Ravager Posted January 13, 2005 Share Posted January 13, 2005 Hello world ! (These questions are addressed particularly to SW:KotOR II's developers ...) I would like to know if some Star Wars : KotOR II's source files will be available with its PC version. I explain : SW : KotOR II use surely the same "organization of the files" as the original title (SW : KotOR) ; For examples, scripts in .NCS files or sounds compressed with "Miles Sound Tools", etc ... So, I want to know if you could put at the public's disposal some of these files. Personally, I would prefer that you "give" us all of the "source scripts files" (*.NSS)files freely (.NCS files can't be decompiled with existing tools ...) for a better "access" to the modding ... (If it does not disturb you, of course !...) Bioware has not released all of these files for SW : KotOR, and I think it's a pity ; I hope that you won't do the same "error" ... I await all of your answers ... Good bye ! Link to comment Share on other sites More sharing options...
Judge Hades Posted January 13, 2005 Share Posted January 13, 2005 A lot of that coding is owned by Biowaer, and not Obsidian. Even they wanted to I doubt that Biwoare will give them permission to open source the files of KotOR 2. Link to comment Share on other sites More sharing options...
Ravager Posted January 14, 2005 Author Share Posted January 14, 2005 The better choice would be that Obsidian (Or Bioware) release ALL of the *.NSS files (Source Scripts files). NCS files can't be decompiled perfectly with existing tools (Like NWNNSSCOMP), so I prefer that developers give us all of the original *.NSS files. But the choice shall be done by Obsidian or Bioware and not by the "community". So, I await a POSITIVE answer !... Link to comment Share on other sites More sharing options...
Judge Hades Posted January 14, 2005 Share Posted January 14, 2005 Don't hold your breath. Link to comment Share on other sites More sharing options...
Darth Ni Posted January 19, 2005 Share Posted January 19, 2005 Don't hold your breath. <{POST_SNAPBACK}> Agreed. Besides, Bioware didn't want KotOR to be a modable game. For the longest time, people couldn't even open some of the data archives. I'm pretty sure even now that they don't know how to make new modules... Link to comment Share on other sites More sharing options...
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