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Posted

There used to be a skills topic, but it's gone now, so I'm starting a new one.

 

Anyway, this is a quick, easy suggestion. In order to make security a more useful and necessary skill, I think it would make more sense to either do damage to some of the items in the chest or just get less stuff when you bash, possibly missing something cool that you might have gotten if you'd used security instead.

 

This would help increase the incentive to have skill-based party members like Mission around. I've played through the game multiple time with 3 soldier/jedi types and virtually no secondary skills just bashing things open as I go. I mean, how much sense does it make to whack open a lock with a lightsaber and not hit anything inside?

Posted

I've seen this suggested before, so you're not alone in this opinion.

 

I think this is a good idea. Anything they can do to improve the worthiness of skills would be great.

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