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Pillars of Eternity II: Rogue Debonair | Rogue SC in general

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Hello, it is me again!

This time i have a different question, or rather, i want to ask for experiences.

After looking through some of the subclasses again, i noticed the description for the Debonair Rogue Subclass and instantly fell in love with the flair of it. Was curious about Rogue anyhow, so that was cool.

So, anyone played around with Debonair before? Outside of the "Beguiler/Debonair" Combo i've seen much of? Maybe even SC?

And on the same topic: Whats your opinion on Rogue as a SC overall? Probably will have a go at it next playthrough.

Single class Rogue is fine. Mostly because both Gambit and Vanishing Strike are good abilities and fun to use.

By the time you get Gambit you will usually have over 10 Guile (+2 if you use the Devil of Caroc's Breastplate) which means the crit conversion when using Gambit is at 100% or only a bit below (Gambit's cost of 4 Guile gets substracted before the conversion check). That means unless you miss or graze you will critically hit all the time, giving you back the 4 Guile (if you are using a dual wielding setup, else only 2 Guile). This lets you spam Gambit endlessly which is very powerful, especially with weapons and other items that do something good on crit (see Ball and Chain, Rust's Poignard, Boltcatcher Gloves and so on).

It also works well with ranged weapons such as hand mortars, blunderbusses and pistols so a Debonaire who doesn't want to go too near to enemies or doesn't want to leave allies can also make good use of it.

If you have a party member who can charm all sorts of enemies for the Debonaire then the critical hits for Gambit are even more likely, at least for the first attack (which will flip the target back to hostile).


Vanishing Strike gives you an invisibility that doesn't break until its duration is up. This means you stay invisible even if you are damaging enemies with attacks. Since the duration is rather short you want to:

a) prolong it with high INT and items (Salvation of Time is not working because the spell will not hit you because you are invisible and not targetable)

b) be very fast with your attacks while invisible to squeeze the most out of it.

Both Assassin and Streetfighter are nice for this. The Assassin because of the Assassinate passive being at work while invisible and the Streetfighter because of the reduced recovery which allows more attacks while invisible.

Debonaire can also use it of course.

Obviously Backstab is a great ability to combine with Vanishing Strike.

You can use both - like turning invisible and then slam Gambit - but imo it's better to concentrate on one of them to maximize the effect.


Debonaire as a subclass is charming (pun intended) but its uses are fairly limited. Because charmed enemies immediately flip back to hostile if you hit them, the 100% crit conversion isn't a very exploitable feature.

The added damage charmed kith do (if you charm them with the Debonaire's own Rogueish Charm) is okay but not really impactful.

Imo something like a self-contained Skald/Debonaire (focus on the charm invocation + melee crits for phrases) or a Psion/Debonaire (charm and then use Disintegrate as an almost guaranteed crit, this doesn't flip back the enemy) is most fun, even if a combination of a dedicated Charmer + a Debonaire on the party is usually better in terms of action and resource economy. One charms and the other immediately profits (instead of having to wait for recovery to finish).

Single class Debonaire works and can be used like any other Rogue with the known drawbacks of a Debonaire. I just find the other Rogue subclasses more suited for single class operation. Assassin in combination with Vanishing Strike, Streetfighter with Gambit and Trickster with stuff like Freezing Rake, Wall of Many Colors or even Gambit in combination with Wall of Flashing Steel.

The Debonaire's special thing at level 18 is that the kith enemies they charm with Rogueish Charm get any tier 3 body inspiration. It's nice but very situational imo. Like... why would you want the charmed enemy to become Robust? )

So when looking at single class Rogues the Debonaire isn't more attractive than a vanilla Rogue to me.

PS: iirc you can combine the Chanter's charm upgrade (charmed enemies deal more damage) with the Debonaire's body inspiration on the same (kith) target somehow (don't remember how I did it). Not really worth it though imo.

The most annoying thing about a melee Debonaire is that Persistent Distraction doesn't work and is a trap choice because they cannot ever engage enemies in the first place.

Edited by Boeroer

Deadfire Community Patch: Nexus Mods

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