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Lint Fix and Walls

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I have been a huge supporter and player of the grounded series i loved the first game and i love the second game (even though its not finished) but i do have a couple suggestions or Feedback if you will about some of the resources and crafting.

  1. the lint is very scarce in the areas that it is in, and farming it is a chore, the picnic table is a great spot to farm it, but the item itself is really really tiny and hard to grab in third person, and boy does it bounce everywhere, i wish the resource grabbing was kind of like the bugs, where when you farm the object or bug it just goes into your inventory, for certain items anyway, farming the lint on the scarecrow is way worse then the picnic table, cause your dangerously high up and it scatters everywhere and most just vanish or get locked under objects you cant move... i have 2 pieces of lint get stuck under the glass cup at the bottom of the picnic table that were lost forever... at best the one fix is either make it go directly into your inventory when the node is farmed, or make the lint piece bigger in size and less bouncy.

  2. Curved walls are just none excitant in Grounded 2 like they were in Grounded 1, for example the pumpkin, mushroom, and pine needle walls are all straight and no curves, whereas in Grounded 1 there were curved walls for every type of building material, currently the only curved walls and floors to match are only grass and weed stem materials. just an added thought while i am here, mostly this was about the Lint being a problem.

I support this idea and concern.

I did however submit a report to the Devs about the size of the items, I found stone by the snake was dropping in three different sizes.

On the Nexus there is a mod that solves the problem of the size of lint and cones. But about the explosive scattering of fragments during resource extraction - this is clearly a task for developers. It seems to me that automatically placing them in inventory is not the right solution, but physics do not need to be so diligently applied to the process, they should just fall to the ground, and not fly apart. By the way, this also applies to the breaking process itself, berries (feathers, etc.) should not fly off over huge distances when hit.

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