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Loving the fact that we finally have a working (kinda) turn based mode. Bugs I've seen in every combat so far:

1. Reach weapons don't work as intended. If you have a reach weapon, the character will show the area they can hit, and then walk right up next to the monster anyway before attacking. You can bypass this, by not telling them to attack, but just move. And then telling them to attack once they're in range, but I don't think this is working as intended.

2. Kana (and possibly all chanters?) freezes combat. Every time it comes to his turn, if he just does a basic attack the game goes into a "Waiting" state and never comes out of it. It appears that the game is getting hung up on him trying to chant his next phrase after his attack.

3. Disengage isn't working as it did in RTWP. If your character moves .0000001 of a micrometer, the game thinks you've disengaged, even though you never left engagement. This happens against the player's will during some action animations in which you haven't moved at all - the game registers the animation as movement, and the monster gets a free attack on you.

4. Line of sight is almost completely broken in every situation. Even when showing a % to hit (which implies to the player that it can hit), spells and ranged attacks won't work. And AoE spells (like Fan of Flames) hit the environment, not the monsters.

5. Pathing for monsters is also broken. The fight(s) in the Cad Nua cellar against all the spiders is a great example - monsters will be in the turn order, but not actually act. Or they will be close enough to be in the turn order, but not get added to it. Most often if there are more than just a couple monsters, they all take the exact same path to the player, which causes bottlenecks and the game to hang up while it's trying to figure out what they can do.

6. I'm not sure if this is intentional or not, but there are also many combats in which the monsters will all act 2 or 3 times before the player gets to. Turn order implies everyone gets a turn, but I'm not sure if you had something else in mind. So this could be a feature, not a bug. If it is a feature, it's a huge turn off for a mode that should have been much more enjoyable to those of us who hate RTWP.

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