Venrexx Posted November 5 Posted November 5 I've had this speech bubble above Inez's head for as long as I can remember. I've exhausted all her dialog, and there's nothing else to talk about, but it's still there. I restarted the game, I went to older saves, talked and talked and talked with her, I sent her back to the ship, pretty much everything I can think of, but nothing will fix this.
vyvexthorne Posted November 5 Posted November 5 Try talking to all your other companions? She had a speech bubble appear above her head after a conversation at Westport for me, when I spoke to her there were no new speech options and it did not go away, but Niles also had a speech bubble and after I talked to Niles, it went away for both of them.
Venrexx Posted November 5 Author Posted November 5 4 hours ago, vyvexthorne said: Try talking to all your other companions? She had a speech bubble appear above her head after a conversation at Westport for me, when I spoke to her there were no new speech options and it did not go away, but Niles also had a speech bubble and after I talked to Niles, it went away for both of them. I just tried this and unfortunately, it did not fix the issue. She still has that little bubble above her head.
Noir Posted November 6 Posted November 6 I am having the exact same issue with Aza on Xbox. Nothing recommended seems to be working.
tex2000 Posted November 8 Posted November 8 same, on xbox. Inez always has lil speech bubble, dialogue exhausted, and bubble won't go away. not gamebreaking, but still irksome.
jrg.midd95 Posted November 9 Posted November 9 Same issue on PC; after completing "Better than Nature", Inez is stuck with a chat bubble above her head. No amount of conversing with her clears it.
Petrus Posted November 13 Posted November 13 (edited) Still got this after last patch. I am on the next planet, still this bug. Playing on gamepass pc. Edited November 14 by Petrus
Void Looper Posted 3 hours ago Posted 3 hours ago You can go into the settings (at least on PC) and turn off the option to show when companions have something to talk about. The only issue with that is that you won't know when someone has some optional dialogue. I just talk to all my companions regularly to make sure I'm not missing any dialogue.
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