ensor42 Posted Saturday at 10:50 PM Posted Saturday at 10:50 PM I've been noticing some odd readouts on weapon damage numbers. For example, if I set in options to show base damage, without factoring player skills etc., a simple unmodded triple barrel shotgun shows 15 x 8 damage. When options are set to include player effects, the damage reading sometimes reads 12 x 8, and a moment later, say after equipping the weapon, it reverts to 15 x 8. There doesn't appear to be any skills / traits / perks / items etc. that account for the fluctuation. This is one example, but it happens to several of the base weapons I'm carrying.
mrmoneda Posted yesterday at 01:14 AM Posted yesterday at 01:14 AM Yeah, there's a bug with tooltips, so essentially you have to equip a weapon into your character's hands in order to know how your skills will affect its stats. However, the affects of perks are supposedly never reflected.
ensor42 Posted 12 hours ago Author Posted 12 hours ago I believe I've worked out what's causing the anomalous damage numbers (in my case, at least); I have a light pistol that carries a mod that changes damage output to plasma, at the expense of slightly lower damage from the weapon. What's happening is, when I have this pistol equipped, the damage numbers for ALL of my inventory ranged weapons are mistakenly factoring in that damage penalty. As soon as I switch equipped weapon, the numbers show correctly.
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