Lonlon Posted 17 hours ago Posted 17 hours ago (edited) Hey everyone! I'm once again planning yet another Deadfire run, and as usual, I'm coming here to gather your always insightful advice This time, I’d like to side with the Principi and include Serafen in the party. I also want to experiment with a class I’ve barely touched before - like Ranger, for example. Here’s the initial setup plan: As always - PotD upscaled, RTwP, Community Patch. Party composition Eder (Tank): Swashbuckler - probably modded Unbroken/Streetfighter, since I’ve always played him with no subclass. Not sure yet if that fits the team balance, but he’ll be the main tank. Xoti (Support/Caster): Either full Priest or Monk/Priest. I’m hesitating because if Eder goes Streetfighter, having too many melee characters might make it tricky to trigger Flanked consistently. Aloth (Caster/Support): Either pure Wizard or Battlemage - same concern as above regarding melee density. Serafen (Melee/Support): Definitely Witch this time - probably 2handed with Willbreaker. I really want to give that a proper try. For my Watcher I’d like something that: Fits well with this team composition (probably ranged or hybrid auto-attacker), and Makes sense RP-wise for siding with the Principi. I’ve been looking for a build that could mix melee and ranged versatility - maybe something like dual-wield pistol/melee, or even general weapon swapping flexibility (Blackjacket, maybe?). I’m not necessarily after a broken or solo-tier build - just something fun, effective, not boring, and that fits both the party and the RP. Initially, I thought about something like a Fighter/Ranger, but I’m afraid it might feel a bit too simple. I usually play multiclass caster/melee hybrids with lots of options, so I worry a non-caster build could feel a bit flat - although I’ll admit my Devoted/Berserker run with Lord Darryn’s Voulge was a blast ️ A few things I’m looking for: I don’t necessarily want something that requires heavy micromanagement, but I’d like some versatility depending on the encounter (pet management, melee/ranged flexibility, weapon swapping, maybe a bit of spellcasting ?…). I’d love a gameplay style (and gear progression ?) that evolves noticeably as I level up, not one that feels identical from early to late game. Mostly ranged (and ideally Ranger) because I’ve played melee builds so many times, and I’ve never done a proper Ranger run. Anything involving sword & gun or weapon switching has my heart So yeah, I’d love to hear your enlightened ideas to help me shape this run! Thanks in advance, and cheers as always! Edited 17 hours ago by Lonlon
Okkes Posted 13 hours ago Posted 13 hours ago Ranger/Beguiler with Veilpiercer is what will gonna satisfy you. Backup weapons: You can start with Kitchen Stove thunderous report. Essence intrupter as second weapon very good. 1
Boeroer Posted 8 hours ago Posted 8 hours ago (edited) The Principi choice and what I sense about the "vibes" of this character seem to cry for one handed Scordeo's Trophy and one handed Scordeo's Edge. Could also do both in a dual wielding setup but: - both weapons' special enchantments profit from going one handed - it's likely a weapon style you've never tried before - pistols are usually better one handed + modal compared to dual wielding (except with full attacks) - very piratey vibes imo. You need one free hand to swing on ropes and stuff like that. Scordeo's Trophy can add stacks of either pure melee only recovery buffs (bigger effect per stack) or half of that as universal recovery buff. I personally would go with universal. It profits the shooting/reloading, too as well as the casting. Scordeo's Trophy has Blade Cascade obviously (skip recovery for 5 secs base). As well as the fantastic "Adaptive" (up to +20 universal accuracy, stacks with everything). As a Ranger you can get Gunner and Driving Flight, which in combination with Scordeo's Trophy and the modal (-50% reloading time) allows to build up universal recovery stacks pretty quickly from range, then use that for fast casting or going into melee with fast recovery already, allowing to proc Blade Cascade and Adaptive quickly, granting 0 recovery speed and high accuracy which in turn can again be used for casting. One handed is (in this case) a nice thing because you will attack with the weapon that procs the desired effect more often, build up the stacks more quickly. It is a little drawback for wounding shots and other full attacks, I think it's worth it. As second class I would use a Cipher. The Ciphers has several spells with fast casting time but normal or long recovery. Those profit a lot from reduced or even removed universal recovery time. The best choice would be Ascendant, because once ascended with little or no recovery you can spam a truckload of those fast cast spells with high accuracy. Ranger/Ciphers has the highest potential accuracy to begin with. Adding "Adaptive" (and one handed use in melee) leads to extreme accuracy. This also counters the main problem (for me) with Ciphers: they usually drop the ball a bit in boss fights because they cannot generate enough focus due to higher defenses/AR of the enemies. Very high accuracy can prevent that problem. Beguiler would also be good imo. Alternative would be Black Jacket to skip switching recovery entirely. But - as you said - for me personally that would be too boring of a playstyle for my MC. It limits the options to shooting and slashing which is fine for a companion imo but gets a bit repetitive for my main character. I'm willing to have a bit switching recovery but get spells and potentially limitless resources (focus) in return. For the Ranger subclass I think Ghost Heart (doesn't clash with summons because Cipher has none and is good for a very mobile playstyle). It's pretty cool to use Evasive Roll to go into melee distance, drop the animal companion right behind the target and get instant flanking and the accuracy bonus from Stalker's Link. With other subclasses the animal companion has to run across the battle field a lot in order to attack/flank enemies for you - and that usually takes longer than summoning it or is sometimes impossible. There's plenty of nice pistols and sabres on the way, so the feeling of (gear) progression should be there. Scordeo's Trophy can be picked up fairly early, Scordeo's Edge takes longer. Thundercrack Pistol with high accuracy and speed is also excellent. You might be able to paralyze-lock single (or two) enemies with it. Eccea's Arcane Blaster for everything that has crazy AR (hello Steelclads and friends). For armor I would maybe use Miscreant's Leathers (it just fits). Acina's Tricorn also fits theme and build beautifully imo, even Serafen's gifted hat (Fair Favor) works. And that would be my approach I think. Edited 8 hours ago by Boeroer 1 Deadfire Community Patch: Nexus Mods
Lonlon Posted 28 minutes ago Author Posted 28 minutes ago Thanks a lot for these suggestions! They really help me think through the setup. Now a few more questions came to mind: If I go Ascendant as the second class, do you think I could afford to dump a bit of PER, considering how much accuracy both Ranger and Cipher can stack? Would having two Ciphers in the party (Serafen as Witch + my MC) feel a bit redundant? Should I run Aloth as pure Wizard or Battlemage to fit this composition better? Even though I understand why Ghost Heart is strong, I’m not a big fan of the ghost pet. I’d rather have a living animal companion, it fits my RP better. If I skip Ghost Heart, which Ranger subclass (and animal companion) would you recommend instead? And lastly, even though Ascendant seems really strong and fun, are there any other interesting multiclass options that could work well for this archetype? (Maybe Chanter, Priest or Paladin? mostly the “dark” or “questionably aligned” ones?) Thanks again!! Yarrr
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