vX1nf1d3lXv Posted Friday at 09:37 PM Posted Friday at 09:37 PM Please note the concept art attached is not a complete representation of the ideas suggested. Most of the text is explaining in depth details of the ideas suggestions and Obsidian knows what they will need to incorporate them into the game if they are selected. I believe Grounded has so much potential and is wide open for a lot to build and add in content. I appreciate the opportunity the developers have given all of us to be a part of the building process. Although I have personal opinions of the sequel having some short-comings, I still appreciate and love both games and have faith in the developers to keep me shrunk for years to come. If you see something you like here please upvote it on the discord , I will greatly appreciate it, as well as any criticism or additional suggestions please comment them below. We are a community who all have love for this franchise and I am not against anyone adding to my ideas and suggestions. In advance thank you for your consideration and support. And Thanks again Obsidian. more insects and conceptional reasoning: I am suggesting some new insect ideas that may help with progression, building, and immersion if considered and added into the game: I am also sharing a video that explains more about these insects in the real world. I will try to be specific and add as much detail to them as possible. #1- Robber Fly: this insect is vicious, it attacks wasps mosquitos etc. if they are the insect world's "Fast Mover"(a.k.a. fighter jet), then they are the Robber Fly's prey. the video below can explain more. I'm sure Flying buggies has been suggested or wish-listed a lot for grounded, and a Robber Fly would be a great selection for that as a buggy, Alternatives for items and drops could be grapple hook/repel line maybe some vine swinging action. other than that I will leave it open for other ideas for gear or features.
vX1nf1d3lXv Posted Friday at 09:44 PM Author Posted Friday at 09:44 PM #2- Jumping Spiders: I know there are already spiders in Grounded and Grounded 2 and different species, but I feel skies the limit to the potential adding Jumping Spider to the Park; Like, a new armor set with a higher jump attribute, as well as a smoothie to help the teen jump higher for a period of time. Another cool idea I had for them since we already have daggers from the other spiders in Grounded is a set of spider-fang nun-chucks. Furry handles with spider fangs protruding out of the handles for damage. Of course it will make a great Buggy as well for high or far areas for hidden goodies. the "building to get there" will become a thing of the past. I also will leave this open for any more cool additions anyone else can think of adding.
vX1nf1d3lXv Posted Friday at 10:01 PM Author Posted Friday at 10:01 PM #3- Cicada this insect is very interesting. Though it is docile and seemingly harmless, it could make for a great buggy as well as an environmental roadblock. Picture your teen trying to balance and jump from one branch to the other in some hedges only to alert the Cicadas who have the vibration clicks they make that at up close can reach decibels of jet engines knocking it's intruders off balance with an audio shock-wave could be useful as a buggy and an awesome set of armor that is sound/shock proof as well as certain bugs that have a weakness/immunity to sound waves.
vX1nf1d3lXv Posted Friday at 10:04 PM Author Posted Friday at 10:04 PM #4- Rhino beetle: I'm sure this has been suggest or wish-listed as well, for a shield, armor, bludgeon; but what about a Buggy that can charge up and break through cracked wall areas, or even daze an enemy insect?! Maybe it would even help gathering those tough materials that the omni-tool hammer has a hard time with.
vX1nf1d3lXv Posted Friday at 10:07 PM Author Posted Friday at 10:07 PM #5- Stick-Bug: what I imagine is: somewhere in the park is a thick forested areas like the hedge where there are lots of stick bugs but also many, out of just out of reach places to get to with no clear way to build a path to, well the Stick Bug Buggy can either become a mobile bridge or call some friends to become a bridge right in front of the teen heck why not some Stick Bug Buggy steps while we're at it. Did you know Stick Bugs have these sweat glands that produce a stinky venom to ward off threats.
vX1nf1d3lXv Posted 3 hours ago Author Posted 3 hours ago #6-(Boss) Tarantula Hawk Wasp: This vicious thing has been known to lay it's larva into tarantula's as well as turning other prey into zombies. Imagine a boss fight where it will sting a passing ladybug to recruit it to fight for it, or what if as a last ditch effort Zombie Axl joins the fight. Another cool idea like the healbasa would be the zombasa that the teen can throw to recruit their own insect helpers to aid in a fight. RARARARAAW SCSCIENCE lol.
vX1nf1d3lXv Posted 3 hours ago Author Posted 3 hours ago #7- (Tripple threat boss fight) Ate-teen, None-teen, Twigty: Imagine an Orc controlled Young roly Poly(Ate-teen), Adult Roly Poly(None-teen), and Stick Bug(Twigty) that the teens have to fight all at once. Imagine the stick bug tried squishing the teens by using the roly poly's as bowling balls. Imagine the tick bug lifting the adult roly poly above it's head and straightened to fall like a hammer to crush the teens. Imagine the young roly poly using the stick bug as a bat to try and swat at the teens. Imagine the adult roly poly using the stick bug as a stick to knock the young roly poly like a kick-ball towards the teens. Crazy Boss fight right? Reward = Imagine after defeating them and freeing them form the orc device they become a unique Buggy that turn into a Buggy-Cycle with the stick bug as the chassis handlebars and seat, the adult roly poly as the back wheel, and the young roly poly as the front wheel, the coolest buggy yet right?
vX1nf1d3lXv Posted 3 hours ago Author Posted 3 hours ago Playground Builder Finally I give you my Playground Idea, The Orc-cade. Not your usual Arcade slash amusement park yes there's games, rides(and rollercoasters), and prizes but they're all meant to be more of a creepy challenge than fun you'd have to progress through the whole thing to get to the last challenge, a big pinball machine(Imagine a Pin-Ball machine where the background and scoreboard are a giant animatronic of the stranger and her saber, across the center of the massive blade is the strangers HIGH SCORE). Everything in the Orc-cade will be built using materials the teens use to build with along with omni-tech and orc-waves. Teens will only gain entry by putting their gear and items into a contraband chest. Each area will give a brief description of the area and it's challenge and then require the teens to call upon a specific Buggy, weapon, and items from that areas chest to help them with the current area and it's challenge(all other items, weapons, and Buggy's not suited for the challenge will be grayed out and non-retrieveable). The Pin-Ball machine at the end will require using the trio-buggy I've mentioned before; Ate-teen None-teen, & Twigty. Ate-teen will use themselves as the ball None-teen and Twigty will aid as the bumper controls, rocking and knocking the Pin-Ball machine. Each time Ate-teen goes to a loss hole and Orc-wave attacks. The goal is to beat the Strangers High Score. When the teens reach 1/4 of the score an Orc-wave attacks prompted by a downward strike of the strangers cry of frustration and their giant saber damaging parts of the game field surface and producing new loss holes. this repeats every time 1/4 of the strangers high score is matched.
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