LeonidasLee777 Posted Thursday at 07:34 AM Posted Thursday at 07:34 AM Mutation: Dominance Unlock Condition: Defeat a set number of predatory insects or creatures (e.g., spiders, centipedes, carpenter soldier ants) Effects: Predator Instinct: +10% melee and ranged damage against aggressive creatures Top Predator: +5% defense while engaged in combat with stronger enemies Resource Opportunist: Small chance to gain bonus crafting materials from defeated predators (+10%) Dominance Buff: After defeating a predator, gain a temporary +10% damage and +10% movement speed, representing supremacy in the ecosystem Theme: Represents control and mastery over other creatures in the backyard ecosystem, rewarding combat efficiency and predator awareness. Mutation: Scavenger Unlock Condition: Automatically unlocks after harvesting any amount of any plant Progression tracked by total plants harvested Levels & Effects: Level 1 – Novice Scavenger Resource Tracker: Resources being tracked through the scanner are highlighted within 10 meters Resourceful Hands: 5% chance to gain extra resources on harvest Opportunistic Loot: 2% chance to find bonus items in containers Level 2 – Skilled Scavenger Resource Tracker: Scanner-tracked resources highlighted within 12 meters Resourceful Hands: 10% chance to gain extra resources on harvest Opportunistic Loot: 5% chance to find bonus items in containers Level 3 – Master Scavenger Resource Tracker: Scanner-tracked resources highlighted within 15 meters Resourceful Hands: 15% chance to gain extra resources on harvest Opportunistic Loot: 10% chance to find bonus items in containers Theme: Represents growing expertise in scavenging and resourcefulness—efficiency and awareness of the environment increase over time.
NukeGoose Posted 19 hours ago Posted 19 hours ago i really enjoy the idea of both of these mutations but i think a little tweaking may be needed. obsidian hasnt given this many buffs on one mutation before. dont get me wrong i love all the options and each idea would be great, but maybe part of each one is a mutation and part can be made into new trinkets. as for the domination mutation, id say instead of "stronger enemies" we specify a tier of bug(based on what theyy drop or the internal rating obsidian has for them)
LeonidasLee777 Posted 15 hours ago Author Posted 15 hours ago (edited) Yeah good point nukeGoose I like the idea of trimming them down. Maybe Dominance just boosts damage vs predators and gives a short buff after a kill, while the other perks could be trinkets. Same with Scavenger, keep it focused on tracking/extra harvests and leave the opportunistic loot stuff for gear. Makes it cleaner and more Obsidian-style I'll get working on it right away Edited 15 hours ago by LeonidasLee777
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