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[IMPROVEMENT]

-Glider improvement: we could create gliders that would make us hover further with bee wings for a level 1 glider and with butterfly wings for level 2, for example. We could put this equipment as a back accessory, for example.

- Improvement of the backpack with a "cooler" section: we could improve our bag in the cooler, which would add an inventory line only for food and keep it longer, for example, or if a water bottle is in this location, would fill us more greatly the water gauge. It would save us space in the inventory, besides that, since the food would have its dedicated location.

- Improvement of the roasting spit: better design, barbecue or brazier for example, allows to put more meat at once, and to make better quality meat
 

[GAME MECHANICS]

- Flying mount: you may have already thought about it, but bees mounts, butterflies or why not add dragonflies in the game could be interesting.

- Integration of fishing and fishing rod:
For this improvement, I don’t have too much idea what it could be used for haha, but a fishing mechanic could be cool, maybe to fish resources or food?

[NEW ITEMS/RESOURCES]

- Integration of the electrical element and the steel material:
We could pick up metal and rust debris to make stronger weapons and armor, and for the electrical element, we could recover ORC elements or copper wires that might be in cables or electronic elements like the calculator that are already present in the game’s decor.

- Integration of the glass material:
This time it would be for the decorative side of the game, to create windows, greenhouses for example for our base, it could be created from heated sand in the ovens. And why not use that for some weapons (arrows in glass point for example)
 

[CONSTRUCTION BASES]

- Decorations:
>Swimming pool, football cage, volleyball net, sofa, trophy/statuette with the image of each insect (when unlocking a gold card for example), panels on which one can write what one wants (variable size), mannequin able to carry the weapon in hand,
Fountains of youth or equivalent (to be put in our base and treated over time when we are nearby. Creation limited to 1-2 copies),
Safe with password, to have a personal safe in coop

- Structure:
>Predefined building construction:
Models of houses, rooms, bases already predefined directly to place and build.
>Creating our own predefined and shareable buildings/base online?
>Creation of activatable dynamic elements with switch or something equivalent (drawbridge, secret door)
>Creation of traps, doors/passageways while crouching
>Wall and structure with picks (for protection)
>Roof windows
>Descent bar
>Vertical Zipline (abseil up and down)
>Elevator system for bases


- Customization of furniture and objects:
>One could customize, for example, the color of chests, beds, walls, etc.
Customization could be done through color pigments that one could unlock against raw science. Or a machine that transforms the game’s resources into color pigments (example: berry for purple, pieces of red ant for red... etc)

[WEAPONS / ARMOR]

- Ideas of elementary sticks:
>Stick usable in water, with sound attacks or water current. (when water will be available obviously)
> Healing stick (Send a healing substance to the allies

- Weapon and bone armor:
Several skeletons are scattered across the map, if we could collect them, it could be used to create weapons and armor and various crafts.

- Idea of arrows for the bow:
>Sound arrow (to attract insects to a place and create a diversion).
>Spider web arrow (create a spider web around the insect to immobilize it).
>Friendly arrow (to make an insect an enemy, as an allied insect for a given time depending on the power of the insect, and some would be immune).
>Explosive arrow (arrow + bombs) in limited number, they could do big damage.
>Healing arrow (creates a cloud of healing for allies and oneself over a small area)
> Fireworks arrow (just for fun and available for holiday days, New Year’s Eve for example)
All these arrows greatly improve the archer class and its role as a distant player and support

- Armor skin: armor designs could improve and change depending on the level of improvement given to them, the more the armor is improved, the bigger and badass it becomes (same for weapons?) or maybe just for boss armor/weapons

[ENVIRONMENT]

- Addition of carnivorous plants, which could attack us when we are nearby. Once killed, they would give resources to make insect traps, to farm gnats for example. Every X time, a dead gnat appears in the traps

- Vegetable/fruit seeds:
Seeds could be scattered all over the map, with the addition of a "vegetable garden" production craft, we could plant them, grow them and serve them to make dishes.

- Some ideas of insects and their armor/weapons/ kraft:
>Grasshopper: Armor that allows jumping higher and greatly reduces fall damage. Full set bonus: shock wave with each jump during a fight.
>Dragonflies: flying mounts? Or high level gliders.
>Urticant caterpillar: armor that slightly poisons enemies when they hit us
>Phyllium: armor very weak, but allows to be undetectable for almost all enemies as long as one does not attack them.
>Rhinoceros beetle: a shield with the beetle’s horn on it that would allow charges forward, doing big damage and knocking out enemies.

- Weather system:
Depending on the weather, some insects or resources could appear more often and others, on the contrary, more rarely. (Rain, for example, could cause more snails and fungi to appear)

Here is a part of the ideas I had for additions in the game, I have been playing grounded since 1 and I really like your game, I would be delighted to propose other ideas in the future!

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