Darab Masood Posted 3 hours ago Posted 3 hours ago I have been a massive fan of the pillar series. You could say its my special interest. I have played both games hundreds of time. In each case what made them so playable was that the game was a canvas and the brush were the classes. Druid, rogue, fighter, paladin, monk, ranger, barbarian, priest, cipher, chanter, wizard. There were unlimited ways to customise your experience. And deadfire took that and doubled it through multiclasses, but limited the world. I accepted that. But now this avowed has taken away all that for flashy graphics. I don't want to see the graphics, I want real skill complexity. I dont want to mindlessly button mash for the next 75 hours.
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