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image.pngHey everyone!

Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.

As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!

 

Community-Requested Fixes 

Making Crafting and Upgrade System more Approachable 

  • Updates to Equipment Tier difference feedback and penalties/bonuses: 
    • Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
    • Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all. 
    • Reduced damage reduction when player weapons are closer in tier to an enemy. 
    • Significantly decreased how often companions comment about player needing better armor and/or weapons. 
  • Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works. 

Missing NPCs 

  • In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load. 

Quest & Exploration Fixes 

  • The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside. 
  • Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice. 
  • Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd). 

Companion & NPC Improvements 

  • Reviving companions in combat now restores them to 75% of their maximum health instead of 50%. 
  • Starting health of companions has been increased to help with their viability in combat. 

Merchants & Economy 

  • Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear. 

Crashes & Major Issues 

  • Removed chance to crash when casting Corrosive Siphon on destructible objects. 
  • Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes. 

Quest & Area Design 

  • Fixed invisible collision blocking the player in Strangleroot. 
  • Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues. 
  • Enemies now navigate the bridges of the lava tubes more consistently. 
  • First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki. 
  • Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand. 
  • Kowha now responds correctly if the player returns to them after starting One Last Drink. 
  • Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation. 
  • Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore. 
  • Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana. 
  • Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable. 
  • Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option. 
  • Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider. 
  • Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable. 
  • Previously missing voice-over lines in ambient content now play correctly. 

Systems & Gameplay Improvements 

  • Seeds of Vengeance summons now scale correctly with health and damage. 
  • One-handed weapon Parry enchantments now function as intended. 
  • Party buffs from the player now correctly target companions only, instead of summoned creatures. 
  • Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring. 
  • Improved frame rate when rendering damage numbers on multiple enemies at once. 
  • Improved item randomization when restocking shops. 
  • Blast ability for wands now plays the correct visual and sound effects. 
  • Improved logic for animations on companions at the end of combat. 
  • Improved transitions on the top of Mt. Forja. 
  • Fixed interaction inconsistencies with objects and NPCs obscured by other characters. 
  • Controllers no longer rumble when loading a save before the final boss fight. 
  • Fixed issues with pond coin interactions. 
  • Added error codes for save game failures. 
  • Improved where characters are looking during certain conversations. 

Audio Improvements 

  • Cutscene in Naku Kebel now properly plays sound effects. 
  • Eating food from the radial menu now provides audio feedback. 
  • Increased volume of Woedica’s voiceover audio. 
  • Player voice now plays more consistently for abilities with vocal components. 
  • Improved transitions between music intensity levels when exploring. 
  • Music during the end slides now plays at the intended volume. 

Visual & Art Fixes 

  • Updated Banner Dwarf’s outfit LODs to reduce clipping during animation. 
  • Captain Ngunu’s neck is now properly merged with his head. 
  • Steel Garrote Soldiers have re-grown their missing hands. 
  • Improved shadow quality on Xbox Series X Performance Mode. 

User Interface (UI) & Controls 

  • Cloud transfer prompt is now properly centered on ultrawide displays. 
  • Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button. 
  • Initial splash screens now properly support Chinese characters. 
  • Interaction prompts pop up more reliably. 
  • Opening a radial menu after leaving and returning to the game no longer triggers the pause menu. 
  • Removed unintended English characters in the One Last Drink quest journal for non-English languages. 
  • Cloud save UI now defaults to selecting the recommended option. 

 

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