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Hello! I've been a player for some time now (260+ Hours on Steam, 100% scorecard and currently Mild NG+1 [New World] ), and have noticed a significant issue with certain resources having limited uses, most notably for me personally, the "Acid Gland".

Unlike other resources which can accumulate quickly as a side result of farming for other purposes ("Red Ant Parts" for example), Acid Glands are dropped by multiple insects, ranging from Tier One (Red Soldier Ants/Larva), all the way to Tier 3 (Ladybird Larva) which are usually aggressive and difficult to ignore/avoid at times, and can pile up quickly with only a handful of practical uses (Low Tier Armor, Weapons, Trinkets and specific Ammunition).

I would like to propose a solid first step in solving what I see as a problem for retaining this resources significance, even into NG+, as it drops frequently but has no valuable uses, even as an ammunition component (Note "Rocky Rounds" for use in "Acorn Turret" becoming an obsolete damage source in NG+]).

The solution to me seems reasonable, and involves simply copying the item "Healbasa", using its visual assets and mechanics as a throwable object which bursts on impact, to create a low-moderate damage 'Splash Damage Bomb' that deals flat "Generic" damage.

These "Acid Bombs", as I think of them, would require the following materials to craft:

  • 1 "Bug Rubber" (1 "Sap" + 1 "Acid Gland")
  • 3 "Acid Glands"
  • 1 "Crude Rope" (5 "Plant Fiber" or 1 if made on "Loom")

These resources can be easily obtained Early-Game and onward, and provide new uses for resources which are currently of limited usage, such as "Bug Rubber" (Only used primarily in decorations and "Bounce Webs").

Here are some simple ideas for expanding on their base functionality in-game:

  • These Items would function nearly identically to the "Healbasa", affecting entities caught in the 'splash zone', both Enemies and Allies, providing a reasonable risk/reward incentive towards using them.
  • These items could be effected by the "Javelineer" Mutation, which improves the damage of thrown objects.
  • These Items could have a simple de-buff added to them that affects all entities hit (i.e. Slight armor reduction for a short amount of time, or a damage-over-time effect similar to "Burn" or "Poison")
  • These Items could have their recipes improved in NG+, unlocking something I might call "Glowing Acid Bomb", which adds "Glow Goo" to improve the damage/de-buff capabilities and/or improves the items effective splash radius.
  • These Items WOULD NOT, be a replacement for "Bratbursts", simply damage/de-buff only items.

I'm sure many other players have had similar ideas or requests to address this items usage in the game, and I hope to receive a response in regards to any current projects or features which may already be addressing this potential issue.

Excellent Work on the recent Updates,

-Zac

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