Hoo Posted September 21 Share Posted September 21 Hello. I do not know about the script, and I'd like to ask that whether some changes that cannot be done by general modding, i.e., modifying values from JSON files, such as; - applying Power Level and Intellect for duration of Beam spells - applying general Accuracy, Damage, and Penetration from Power Level for Traps The Power Level system is quite unique and feels good, but there are several cases that the Power Level is barely useful, which makes the game somewhat inconsistent. I think the Power Level scaling are appliable into Summon Weapons and Summoned Creature, by replacing the Scaling from Level to Power Level, but the above seems not be done afaik. Is it possible to change as I mentioned via scripting? Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted October 1 Share Posted October 1 I haven't figured out how to increase traps yet. For the Beam problem, I'd only guess that the power level scaling can be modified like any other ability. I haven't tried it yet. Intellect duration wouldn't be applicable from the exported data, afaik. 1 Link to comment Share on other sites More sharing options...
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