Mecar Posted August 21 Share Posted August 21 Hello, I'm creating an ability that requires the player to have 5 stacks of a buff (the stacks are gained by attacking, and currently work fine). When the player uses the ability the stacks are consumed, but I don't see how I can make an ability remove a status effect. 1 Link to comment Share on other sites More sharing options...
Kvellen Posted August 24 Share Posted August 24 Status Effects and Abilities modding is something I've only started looking into pretty recently, so there might be a better solution I'm not aware of. With that said an Immunity Status Effect that targets a Keyword unique to status effect you'd like to remove is a method. Look at status effect "Aegis_of_Loyalty_SE_KeywordImmunity" for an example of this. Link to comment Share on other sites More sharing options...
Grape_You_In_The_Mouth Posted Tuesday at 03:21 AM Share Posted Tuesday at 03:21 AM You can remove via immunity but you have to make a keyword for it. I do it this way often because it's very controllable. Another easier but more limited way is to remove the status via the Trigger section of the status, where it says RemoveEffectAtMax. You make the trigger count increase from an event (such as OnScoringHitOrCriticalHit) then when it hits the max trigger count the status is removed, but you also have to have IgnoreMaxTriggerCount as false. 1 Link to comment Share on other sites More sharing options...
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