Duncra Posted August 11 Share Posted August 11 To begin with I love multi-classes and all my characters are multi-class. I don't play on very hard difficulty levels and more into the roleplay aspects of the game. Main character is: Templar = Paladin (Kind Wayfarers) & Priest (Eothas) This character is a tank using Xoti's Lantern for party buff from Thrashing Aura, and I max out Religion (which in addition to adding the Thrashing Aura buff, fits nicely in the roleplay aspect of the character). I like using Maces with this character for armor modal. Also as a priest I use this character in a buffing role, and using the Godlike, nature race adds a nice power-up. I also love love love the joint Paladin and Priest personality affinity system, which based on my choices of subclass provide my preferred all around kind and good guy roleplay. Then the buffs the personality affinity system provide to the character (Paladin: defense; Priest: offensive cleanse area for vessels) are amazing. Every time I restart the game I try to do a different combination for the main character but then quickly scrap it and restart with this OP build. Then after maxing out affinity for the scripted companions including completing their side quests, I then create the following additional characters. Mindstalker: Rogue (Street Fighter) & Cipher (Soul Blade) This character is a DPS, dual-wielding melee death god-like god. Soul Annihilation is the best part of this build and melts through enemies. I also lean into the riposte mechanic by equipping the Casita and maxing out his intimidation passive. I also add Mechanics skill to this character since it fits roleplay wise. Warden: Fighter (Tactician) & Druid (Fury) This character I max Athletics and Metaphysics with a thunder pistol Cadhu Scalth shield build. The protection this character has against spells is solid and in turn is my primary magic DPS caster. I rarely shift with her. I make sure godlike, moon for the regeneration benefit which she rarely needs. My Mindstalker helps to flank all enemies so this character can frequently gain the Brilliant inspiration. Sage: Monk (Shatter Pillar) & Wizard (No class) This is my primary DPS two-handed powerhouse. The Citzal's Spirit Lance (summoned) is its primary weapon mid- to end-game. The magic self-buffs that are free to cast make the Wizard class a huge benefit to any melee build. It is insane to me that you can cast 10+ free buff spells in a row without using up your turn and still attack (or in this character summon the spirit lance then attack next turn). Wildrhymer: Ranger (Sharpshooter) & Chanter (Troubadour) This is my primary DPS ranged powerhouse. I use the Red-hand which is quite powerful against most enemies. And my primary use of the chanter role is summoning some type of beast or spirit to assist in battle. I would imagine this team would work very well on POTD but I don't even know since I never play above Classic difficulty. Link to comment Share on other sites More sharing options...
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