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Posted

Hi! 

I have been struggling to choose a build for my main character for a week now.
I want a melee build, tanky enough for the frontline, with good single target damage and AoE.

This is my first playthrough, so the difficulty level is hard and I will be playing with story companions.

I completed the first part of POE and at the end of the game, the fights became routine and it was very lazy to do control and micromanagement. So I wanted to have a build that would not require strong pre-buffs and a lot of control before each fight at the end of the game. I am not against control in strong battles or boss fights, but I do not want to waste time on it in garbage fights.

 

Posted
On 8/10/2024 at 11:35 AM, Terkosion said:

I want a melee build, tanky enough for the frontline, with good single target damage and AoE.

You could try the following straightforward "easy" builds that don't require a lot of actions once the combat starts (but can add more stuff if needed):

  • Kind Wayfarer/Helwalker: dual wielding or weapon (includes fists but also other weapons) + bashing shield (spec. Tuotilo's Palm). Eternal Devotion, Turning Wheel, Lightning Strikes, Torment's Reach etc. Your Flames of Devotion not only heal you but also the party members (INT bonus from Turning Wheel gives you a very big AoE size, Helwalker's MIG bonus makes your healing more powerful) around you, you can get very high armor and defenses (see Paladin's passives and Helwalker's MIG bonus that raises fortitude, Crucible of Suffering gets triggered by Sacred Immolation's self damage wearing off and so on) - it's easy to play, has good damage output against single targets as well as in an AoE, is sturdy, can do terrific support with healing and other stuff. 
  • Goldpact Knight/Shifter Druid: pick all the armor passives of the Paladin and Sworn Rival, Wildstrike stuff from the Druid side (whatever element you like), Eternal Devotion etc. Sworn Rival + the Goldpacts special ability "Gilded Enmity" also works when shifted. When you shift into the Bear form + Gilded Enmity you will have very high AR while having null recovery penalty. You can dish out nice melee damage while being very durable (also Lay on Hands works while shifted). You can shift multiple times, so when your Bear Form wears off you can shift into a Boar and so on. The AR will be a bit less than with the Bear but still impressively high. Complement with Blunting Belt and so on. It works right off the bat with shifting, no spellcasting needed. However in tough encounters you can cast powerful (AoE) spells before/between shifts. You can also use Sacred Immolation while shifted and combine it with Nature's Terror for example (cast Nature's Terror, shift, cast Sacred Immolation, go to town... very good AoE damage with just one spellcast and two quick ability activations). 
  • Devoted/Streetfighter: large shield (like Bronlar's Phalanx), Gladiator's Sword (+1 PEN enchantment, +2 PEN from Devoted), deflection gear. Not really AoE, but capable of being the main tank while dishing out great melee damage at the same time. Not pure damage sponge but a great hybrid of good defense and good offense. Required almost no micromanagement after some levels. You'll have very high PEN for slash and pierce damage (sword) - should you need crush damage you can use your fist + Monastic Unarmed Training with no drawback from the Devoted side.
  • Furyshaper/Unbroken: maxed MIG (at least 20 with gear, 25 would be optimal), Battle Axe "Amra", enchantment Riven Gore. Use Bleeding Cuts (the battle axe modal) and Frenzy, your Carnage AoE and the Axe's AoE on crit (with 25+ MIG, Riven Gore) will stack. Great synergy between Riven Gore, Blood Thirst + Cleaving/Mob Stance. Devastating against mobs. if you pick Furyshaper Barb: Use a Fear Ward summon to terrify enemies who will then leave your engagement, triggering disengagement attacks form you. The Unbroken fighter has great bonuses on disengagement attacks. When things get tough switch to a 1h-Battle Axe + shield. The Unbroken will then grant you +1 AR and make you extra sturdy.
    Also good with other Barb/Fighter subclasses, for example vanilla Barb/Fighter. Then without fear/disengagment stuff.
  • Mage Slayer/Skald: use the unique Morning Star Saru Sichr. It has two attack rolls instead of one (one more chance to crit which makes the Skald gain phrases). Use Spirit Frenzy (staggers with chants as well) and sing the phrase "The Long Night's Drink". Use the Morning Star's modal "Body Blows" which lowers enemies' fortitude by 25 points. Spirit Frenzy will latch onto you chant and both will lower enemies' fortitude (Spirit Frenzy by 10, Long Night's Drink by 14). This is a great debuffing character which needs almost no action besides triggering Frenzy. You can then attack with the Morning Star. The second hit roll from it is a poison DoT which targets fortitude. Once the enemies' fortitude is so much debuffed (25 from Body Blows + 24 from Spirit Frenzy+chant) the second hit roll of the Morning Star will crit a lot, giving you phrases quickly. Once yout get Brute Force all attacks will target fortitude if it's lower than deflection. Crits en masse. Also the double roll of the Morning Star applies the Mage Slayer's casting debuff twice. So you only need to hit a caster twice and he/she cannot cast spells anymore (100% debuff).  Cast nasty offensive invocations when you wish. They are supercheap for a Skald and get refilled quickly with crits. Choose good disables such as "Killers Froze Stiff", nice debuff such as "Ben Fidel's Neck" or pure damage such as "Her Revenge Swept Across".
  • Stalker (Bear Companion)/Darcozzi Paladini: use Blade of the Endless Paths (with "Marking"), Ring of Focused Flames + Flames of Devotion and also Accurate Wounding Shot, Greater Lay on Hands, Reviving Exhortation, Zealous Focus, Marked for the Hunt, Stalker's Link, Resilient Companion...
    The goal is to crit a single enemy often. This is easy with FoD + Ring (+20 accuracy, same with Accurate Wounding Shot) + Stalker's Link and Marked Prey and the aura - and the Blade's help which gains accuracy every few seconds, too. A crit will put a debuff on the enemy, lowering their deflection up to -20, collapsing their deflection and making it easy at some point for you and all party members to hit/crit them. At the same time you can be very sturdy (Paladin passives + Stalker passive) and your Bear, too. It gains +1AR form the Stalker passive, +2 from Resilient Companion, +2 from being a Bear and also +2 from your Greater Lay on Hands. If it goes down you can use Reviving Exhortation or the Ranger's revive. For ehaling you can use Lay on Hands or the Ranger's heal. The deflection debuff doesn't need any setup. You just put out Mared Prey and attack with Flames of Devotion/Accurate Wound Shot and drop the enemies' defelction into the ground on the fly. AoE can get added with Sacred Immolation later.   

There's a lot more builds that are sturdy yet have decent damage output and can start into combat without much preparation quickly and easily. There are just a few that came to my mind while I was typing.           

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Posted

Thank you very much! I chose Kind Wayfarer/Hellwalker and it's just super. I even defeated Drake on the first island. On other builds that I managed to try (not from your list) I wasn't even close to defeating him.

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