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Customizing parts of armor via mono behaviour files - assistance needed


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Hi,

Does anyone know how to customize the appearance of armors via mono behaviour files? I must say I am stuck at the moment...

I tried to change the main body part/torso of padded armor  and swapping it with chainmail main body part/torso.
I changed the "MeshName" (to M_HUM_MA05_Body) as well as "m_PathID". But nothing happens...
I tested and even with whole "SubMeshSettings" section of below file deleted, the appearance still works... o_O' Why?

The only thing I've noticed is that when you change "ModelSuffix" to something else - for instance from "PA01" to "MA05" - it changes the whole appearance of the armor (not only said main body part/torso)

Any ideas? What am I doing wrong?

Spoiler
0 MonoBehaviour Base
 0 PPtr<GameObject> m_GameObject
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 m_Enabled = 1
 0 PPtr<MonoScript> m_Script
  0 int m_FileID = 0
  0 SInt64 m_PathID = -5827726737468822885
 1 string m_Name = "a_PA01"
 0 FBXModelData ModelData
  1 string Model = "Assets/Art/Character/Male/HUM/Body/PA/M_HUM_PA01.fbx"
  1 UInt8 ClearOutModel = 0
  1 string UnityAssetGuidString = "516551e57e1c88341aecbc61cbd919c1"
  1 string OriginalModelPath = "Assets/Art/Character/Male/HUM/Body/PA/"
  1 string OriginalModelName = "M_HUM_PA01"
  1 string ModelSuffix = "PA01"
  1 string ModelBaseFolder = "Assets/Art/Character/"
  0 SubMeshSettings SubMeshes
   0 Array Array (7 items)
    0 int size = 7
    [0]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_Belts"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = 2499094651070918656
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [1]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_MA05_Body"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -312933973847514511
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [2]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_Pants"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -2128724228722567437
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [3]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_Sleeves"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -8523245015058995600
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [4]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_Straps"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = 2499094651070918656
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [5]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_boots"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -7172096869361198052
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [6]
     0 SubMeshSettings data
      1 string MeshName = "M_HUM_PA01_Gloves"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 0
       0 SInt64 m_PathID = 1435059890434776106
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
 0 FBXModelData FemaleOverrideModelData
  1 string Model = "Assets/Art/Character/Female/HUM/Body/PA/F_HUM_PA01.fbx"
  1 UInt8 ClearOutModel = 0
  1 string UnityAssetGuidString = "04e18d338dd62584ba95453f1cf29fa9"
  1 string OriginalModelPath = "Assets/Art/Character/Female/HUM/Body/PA/"
  1 string OriginalModelName = "F_HUM_PA01"
  1 string ModelSuffix = "PA01"
  1 string ModelBaseFolder = "Assets/Art/Character/"
  0 SubMeshSettings SubMeshes
   0 Array Array (7 items)
    0 int size = 7
    [0]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Belts"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = 2499094651070918656
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [1]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Body"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = 1987350283907025281
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [2]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Boots"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -7172096869361198052
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [3]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Gloves"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 0
       0 SInt64 m_PathID = 1435059890434776106
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [4]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Pants"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -2128724228722567437
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [5]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Sleeves"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = -8523245015058995600
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
    [6]
     0 SubMeshSettings data
      1 string MeshName = "F_HUM_PA01_Straps"
      0 PPtr<$Material> MaterialOverride
       0 int m_FileID = 1
       0 SInt64 m_PathID = 2499094651070918656
      0 MaterialState OVSMaterials
       0 Array Array (0 items)
        0 int size = 0
      0 int SubMeshType = 0
      0 vector SpecificToSubRaces
       0 Array Array (0 items)
        0 int size = 0
      0 int VFXMeshTag = 0
      1 UInt8 Hidden = 0
      1 UInt8 IsEmissive = 0
 0 FBXModelData LowPolyModelData
  1 string Model = ""
  1 UInt8 ClearOutModel = 0
  1 string UnityAssetGuidString = ""
  1 string OriginalModelPath = ""
  1 string OriginalModelName = ""
  1 string ModelSuffix = ""
  1 string ModelBaseFolder = ""
  0 SubMeshSettings SubMeshes
   0 Array Array (0 items)
    0 int size = 0
 0 FBXModelData LowPolyFemaleOverrideModelData
  1 string Model = ""
  1 UInt8 ClearOutModel = 0
  1 string UnityAssetGuidString = ""
  1 string OriginalModelPath = ""
  1 string OriginalModelName = ""
  1 string ModelSuffix = ""
  1 string ModelBaseFolder = ""
  0 SubMeshSettings SubMeshes
   0 Array Array (0 items)
    0 int size = 0
 0 PPtr<$CharacterModelVisualData> PartialModelVisualData
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 1 UInt8 HidesHair = 0
 1 UInt8 HidesFacialHair = 0
 1 UInt8 PartialHair = 0
 1 UInt8 MoveEars = 0
 0 float OverrideScale = 0
 0 vector HidesSubMeshTypes
  0 Array Array (0 items)
   0 int size = 0
 0 PPtr<$Texture> CharacterCreationThumbnail
  0 int m_FileID = 0
  0 SInt64 m_PathID = 0
 0 VisualEffectModifiersGameDataReference VFXModifiers
  1 string GuidString = "00000000-0000-0000-0000-000000000000"

 

 

Edited by Yhekal
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  • Yhekal changed the title to Customizing parts of armor via mono behaviour files
Posted (edited)

I also tried to swap 'a_pa01' file (basic padded armor) within items.unity3d with 'a_waidwen' file details (lax2_characters.unity3d). After armor is equipped the character body is invisible... 🫣 

I changed "m_Name" to "a_PA01", that seems to not be enough.

Spoiler
{
  "m_GameObject": {
    "m_FileID": 0,
    "m_PathID": 0
  },
  "m_Enabled": 1,
  "m_Script": {
    "m_FileID": 0,
    "m_PathID": -5827726737468822885
  },
  "m_Name": "a_PA01",
  "ModelData": {
    "Model": "Assets/Art/LAX02/Character/SpecialNPC/Waidwen/LAX02_Waidwen_V01.fbx",
    "ClearOutModel": 0,
    "UnityAssetGuidString": "965ba8be5c4e6704c97bc9aa0e1c6a4d",
    "OriginalModelPath": "Assets/Art/LAX02/Character/SpecialNPC/Waidwen/",
    "OriginalModelName": "LAX02_Waidwen_V01",
    "ModelSuffix": "",
    "ModelBaseFolder": "",
    "SubMeshes": [
      {
        "MeshName": "ST_w_MA05_BodyB",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": -4212208712375420872
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_MA05_BodyS",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 8044097005641004630
        },
        "OVSMaterials": [
          {
            "StateName": {
              "GuidString": "df5f6577-1bbe-4970-9d34-a8fc08a3a882"
            },
            "MaterialOverride": {
              "m_FileID": 0,
              "m_PathID": 8044097005641004630
            }
          },
          {
            "StateName": {
              "GuidString": "081119a7-c461-40b1-a099-acf38ced6dd3"
            },
            "MaterialOverride": {
              "m_FileID": 0,
              "m_PathID": 4122934215013449986
            }
          }
        ],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_MA05_Boots",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 3813819353919151374
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_MA05_Sleeves",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 8845434486887477673
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_PA03_Body",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": -9025648496632056692
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_PA03_Straps",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": -7694861838825398493
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_Hair22",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 77868594347388818
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_Head02",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": -6618958643416185060
        },
        "OVSMaterials": [
          {
            "StateName": {
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            "MaterialOverride": {
              "m_FileID": 0,
              "m_PathID": -6618958643416185060
            }
          },
          {
            "StateName": {
              "GuidString": "081119a7-c461-40b1-a099-acf38ced6dd3"
            },
            "MaterialOverride": {
              "m_FileID": 0,
              "m_PathID": -191777046240576226
            }
          }
        ],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_Head02_Eyes01",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 77868594347388818
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      },
      {
        "MeshName": "ST_w_Head02_Lashes01",
        "MaterialOverride": {
          "m_FileID": 0,
          "m_PathID": 77868594347388818
        },
        "OVSMaterials": [],
        "SubMeshType": 0,
        "SpecificToSubRaces": [],
        "VFXMeshTag": 0,
        "Hidden": 0,
        "IsEmissive": 0
      }
    ]
  },
  "FemaleOverrideModelData": {
    "Model": "",
    "ClearOutModel": 0,
    "UnityAssetGuidString": "",
    "OriginalModelPath": "",
    "OriginalModelName": "",
    "ModelSuffix": "",
    "ModelBaseFolder": "",
    "SubMeshes": []
  },
  "LowPolyModelData": {
    "Model": "",
    "ClearOutModel": 0,
    "UnityAssetGuidString": "",
    "OriginalModelPath": "",
    "OriginalModelName": "",
    "ModelSuffix": "",
    "ModelBaseFolder": "",
    "SubMeshes": []
  },
  "LowPolyFemaleOverrideModelData": {
    "Model": "",
    "ClearOutModel": 0,
    "UnityAssetGuidString": "",
    "OriginalModelPath": "",
    "OriginalModelName": "",
    "ModelSuffix": "",
    "ModelBaseFolder": "",
    "SubMeshes": []
  },
  "PartialModelVisualData": {
    "m_FileID": 0,
    "m_PathID": 0
  },
  "HidesHair": 0,
  "HidesFacialHair": 0,
  "PartialHair": 0,
  "MoveEars": 0,
  "OverrideScale": 0.0,
  "HidesSubMeshTypes": [],
  "CharacterCreationThumbnail": {
    "m_FileID": 0,
    "m_PathID": 0
  },
  "VFXModifiers": {
    "GuidString": ""
  }
}

 

 

Edited by Yhekal
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  • Yhekal changed the title to Customizing parts of armor via mono behaviour files - assistance needed

Hmm, you could try swapping the models and materials referenced in that in characters.unity3d around see if that changes anything? Maybe that could work?

I dunno though, despite multiple attempts I've never managed to crack editing the contents of assetbundles. Most recently I was trying to swap around some conversation portraits for npcs that use the same portrait. No matter what edits I make to the file paths, nothing changes. I try to understand, but nothing ever changes... 😔

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